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Old 02-06-2012   #51 (permalink)
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Default Re: [Skyrim xbox] Custom Save Editing Service [First 5 Only] Group 1

Can I still request an edit of my save, or are all the positions filled?
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Old 02-06-2012   #52 (permalink)
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Default Re: [Skyrim xbox] Custom Save Editing Service [First 5 Only] Group 1

Quote:
Originally Posted by PikNik View Post
Rhyme
I don't think so. To add shouts to a character we have to add each word (then manually unlock them with dragon souls) but I've never seen the codes for his individual words. His shout codes are:
101CEC #MQ206AlduinFirestormShout
FF8D8 #MQAlduinResurrectShout
4C40B #AlduinFirestormShout
E4908 #dunCGAlduinFireBreathShout
None of these can be taught to the Player with the TeachWord command.
what if you use player.addshout or .addspell? (I'll try it later and update the post, dw, thanks for posting the IDs )
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Old 02-06-2012   #53 (permalink)
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Default Re: [Skyrim xbox] Custom Save Editing Service [First 5 Only] Group 1

Quote:
Originally Posted by PikNik View Post
You can change the stats on any NPC, including animals and creatures.
What are the stats on a horse (I don't think they're one-handed, two-handed, etc.)? Is it also possible to change the damage your horse does when it attacks someone/something? And what would the commands be to change the stats on a horse? What would the commands be to change to total health/stamina/magicka on a follower? Thanks.
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Old 02-06-2012   #54 (permalink)
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Default Re: [Skyrim xbox] Custom Save Editing Service [First 5 Only] Group 1

Can you modify this save for me like this for me please?

PoisonResist - Make me 100% immune to poison

FireResist - Make me 100% immune to fire

ElectricResist - Make me 100% immune to electric attacks

FrostResist - Make me 100% immune to frost

MagicResist - Make me 100% immune to magic

WaterBreathing and Night Eye powers added

destructionpowermod - Make my Destruction spells 2 times more powerful

conjurationpowermod - Make my Conjuration spells 2 times more powerful

illusionpowermod - Make my Illusion spells 2 times more powerful

alterationpowermod - Make my Alteration spells 2 times more powerful

Make spells cost 0 Magicka to cast (I believe the code is <magicschool>mod, so AlterationMod, ConjurationMod, DestructionMod, IllusionMod, RestorationMod)



Add all your vivid rings (not the ghost ones)
A ring that turns my character into a frost trolololol (for fun)
A ring that lets me walk at 500% speed called "Nascar" (doesn't need to be renamed, it's just for fun)
A Necklace for 200% enchanting and 200% smithing


Name changed to : "James Dean" without the quotes
Carrying weight and stamina to the highest
Health to 800
Magicka to 2000
No cool down needed for shouts
120% movement speed

All shouts
All map locations undiscovered but grey like someone told you where it was
All perks (not skills leveled just perks)
All houses owned
All the drawers in the house replaced with chests (if you can
All disenchantable items in my inventory to my character
All special-enchantments on the enchantment list

-------------These guys inside my house in whiterun with infinite health------------
Who ever the drunk guys from the party quest as my follower (cloned)
A dwellmore knight as my follower as well (the big bronze ba!) (if possible)
The BA from the gate to Valhalla, Tsun (cloned)
A daedra follower & a dragon priest follower (the frost one)

Linky: Here's my save

I know it's a lot but this is going to be my mess around save and I'm going to give it to one of my friends as well (he wanted the Dwellmore knight guy).

I'll also love you forever, give you a piggy back ride to iHop house and buy you pancakes

Last edited by Bawlz; 02-06-2012 at 10:39 PM. Reason: Forgot my link woops
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Old 02-06-2012   #55 (permalink)
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Default Re: [Skyrim xbox] Custom Save Editing Service [First 5 Only] Group 1

Quote:
Originally Posted by Mekanikz View Post
Just fyi, your game will probably crash when you play it on the Xbox 360 with that many items.

@PikNik Do you know if the SpeedMult sticks with the SetAv command, or do you have to use the ModAv command? Also, is there any way to increase the speed and health of your owned horse, or to increase the health and stats (e.g. Archery) of a follower?
I have played it with more items on the 360. It runs smooth as a babies butt. But thanks for the warning
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Old 02-06-2012   #56 (permalink)
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Default Re: [Skyrim xbox] Custom Save Editing Service [First 5 Only] Group 1

Quote:
Originally Posted by PikNik View Post
DovaMahfaeraak
CombatStaminaRegenRateMult
CombatHealthRegenRateMult
CombatHealthRegenMultMod
CombatHealthRegenMultPowerMod
CombatMagickaRegenMult
CombatMagickaRegenMultMod
CombatMagickaRegenMultPowerMod
are invalid codes. I've seen some of those in previous games but they do not work in Skyrim.

CombatHealthRegenMult
CombatHealthRegenMultPowerMod
are the only valid combat regen values.

An idea about SpeedMult. I can set it to 110 as requested and I can give you a ring that lowers it to 100 and a ring that lowers it to 50 so you can easily walk if you ever want to. That would make it easier to place things around the house too.

The extra room the Proudspire Manor basement is a good place for the Developer chests. I've put them there before. I will have fun adding the crafting utilities. I'm in a designing mood. There aren't many places to store items downstairs but there is a small alcove near the bottom of the steps. Do you want me to add a few containers there? Where exactly do you want the Argonian statue and what size should it be? I can make it small on a table like a figurine or I can make him lifesize and maybe put him on a pedistal so he looks more like a statue than some guy standing there.

Everything else in the script looks good. You are going to have a lot of stuff when we're done. I can put all of the items that can be disenchanted into a container if you want.



Mekanikz
SpeedMult sticks with the SetAV command. You can change the stats on any NPC, including animals and creatures.



Rhyme
I don't think so. To add shouts to a character we have to add each word (then manually unlock them with dragon souls) but I've never seen the codes for his individual words. His shout codes are:
101CEC #MQ206AlduinFirestormShout
FF8D8 #MQAlduinResurrectShout
4C40B #AlduinFirestormShout
E4908 #dunCGAlduinFireBreathShout
None of these can be taught to the Player with the TeachWord command.
Sure, add some containers there, a definite on the disenchantable chest, that is an awesome idea, Argonian statue somewhere on the main floor as a 1.5 times normal size of character or 1.25 times size on a pedastal if your cool with that, and thank you very much. Do you have a save already where you can make it from the start after character creation? or do you want me to go do that? The reason being is I'm gonna use it as a sort of "New Game +" type of thing, the perks I added were 80 in total as if you had beaten the game once all the way through already. But just let me know


Oh and if so... change name of the character to "Varanus" and if you make it change the skin color from green to more of a grey brown to match the bone color stuff

Last edited by DovaMahfaeraak; 02-06-2012 at 10:46 PM.
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Old 02-07-2012   #57 (permalink)
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Default Re: [Skyrim xbox] Custom Save Editing Service [First 5 Only] Group 1

DovaMahfaeraak

I started with a save immediately after leaving the cave after escaping Helgen at the beginning. I contracted a disease from a spider in the cave and cured it with a potion. I ran your script to change stats/spells/words/skills/etc. Then I transported directly to Proudspire Manor.

Disenchantable Items - lower barrel, right of enchanting table
Crafting - lower barrel, left of smelter
Custom Enchanted's - upper barrel, left of tanning rack
Vivid Rings - lower barrel, left of tanning rack
Ingredients - lower barrel, behind door
Everything Else - upper barrel, behind door

The Developer Chests are mounted sideways in the wall behind the door. I know that sounds strange, but I think you'll like it. Instead of cluttering the floor with 10 more containers, it looks like 2 rows of small panels on the wall. I balanced it with a Skyrim map on the wall and 2 barrels tucked behind the door. You have 14 containers in the room. Please ask if there is anything you want rotated or moved or whatever.

I checked all of the character animations while using the crafting equipment and everything looks good except the Smelter. It's a large thing and I tucked it into the corner, partially going through the wall. There is a large pile of dirt beside it on the right. To hide that I lowered the smelter slightly, but this causes the character's feet to go through the ground up to his ankles while he's using it. Afterwards he is returned to the ground. I hope that's acceptable.

Proudspire Manor technically belongs to you but will not have mannequins until you earn the house in the game. The extra room downstairs doesn't get updated when you purchase or upgrade the place. I think you will be okay when you get to that point. I don't know what will happen to the Argonian statue upstairs. Save before you purchase and contact me if there are any problems. The spectral horse is waiting for you outside of Solitude. The Proudspire Manor key is in your pocket. If there are any issues don't hesitate to tell me. Thank you for making a great script. It really made this much easier to do.

With everything this has, it's a great save for anyone to start with.
Save 2676 - Varanus Proudspire Manor 01.25.42.ess
This is a standard Skyrim PC save file. Use Horizon to open your exs file from a memory card or the hard drive. Click the Contents tab at the top right of that panel. Right-click the Savegame.dat in the list and choose Replace. Find and select the file you downloaded above. It will say "File replaced successfully!". Click the red [Save, Rehash, and Resign] tab-button and it will say "Saved, rehashed, and resigned!"


RDCA
You are in line. Take up to one week to decide what you want and please ask any questions you may have.


Rhyme
Player.AddShout 101CEC #MQ206AlduinFirestormShout
does nothing
Player.AddShout FF8D8 #MQAlduinResurrectShout
adds an empty marker in the Shout list for: ResurrectionShout
Player.AddShout 4C40B #AlduinFirestormShout
adds an empty marker in the Shout list for: Dragon Storm Call
Player.AddShout E4908 #dunCGAlduinFireBreathShout
adds an empty marker in the Shout list for: Fire Breath (For Dragons Only)


ClorinOne
I believe each horse will have slightly different Health/SpeedMult/Stamina/HealRate/MeleeDamage/etc stats by default. Archery/Magic/Skills and other non-useful stats can be changed but do nothing of course.

To change the stats on a any NPC (follower/animal/creature) you can use the setAV, modAV and forceAV commands. To see what they currently are you use getAV. A list of stat names and how to use those commands can be found at Tes5Mod:Actor Value Indices - UESPWiki


Bawlz
I will modify your save next.

I can't make a ring that changes you into a Frost Troll.

You said "All the drawers in the house replaced with chests (if you can". When I give you ownership of all houses the contents will still be as if you haven't earned and purchased the house in the processes to become the Thane of each town. When you do become the Thane the interiors of those houses will be changed. I can go to each house and add a few extra chests for you but they may be deleted by the game when you become Thane. Do you want me to do that anyway?

>> Who ever the drunk guys from the party quest as my follower (cloned)
>> A dwellmore knight as my follower as well (the big bronze ba!) (if possible)
>> The BA from the gate to Valhalla, Tsun (cloned)
>> A daedra follower & a dragon priest follower (the frost one)


When I add a follower, if you do not immediately talk to them and ask them to follow you, they will leave your presence and return to wherever they're from. You will already have daedra followers with the Vivid Rings. In reference to the drunk guy do you mean Sanguine or Cosnach? By dwellmore knight do you mean Dwarven Centurion? I know Tsun. Otar the Mad is the dragon priest you're talking about. If I add an "evil" character I will have to make you a member of their factions so they won't try to kill you. If I do that then everyone in the world will regard you as being those factions and attack you. You would not be able to do any quests. I don't think I can set you up with a good guy like Tsun and also with bad guys like a Centurion. I'm not even sure the Centurion or Dragon Priest have any dialogue options with which to add the "follow me" text to.

Everything else you've requested is fine. Let me know your thoughts on the above.
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Old 02-07-2012   #58 (permalink)
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Default Re: [Skyrim xbox] Custom Save Editing Service [First 5 Only] Group 1

Quote:
Originally Posted by PikNik View Post
DovaMahfaeraak

I hope that's acceptable.
LOLOLOLOLOLOLOL! Its beyond acceptable. You sir just made my life, in Skyrim. I heart you. If you were a woman, I would attempt to seduce you.
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Old 02-07-2012   #59 (permalink)
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Default Re: [Skyrim xbox] Custom Save Editing Service [First 5 Only] Group 1

Quote:
Originally Posted by PikNik View Post
DovaMahfaeraak

I started with a save immediately after leaving the cave after escaping Helgen at the beginning. I contracted a disease from a spider in the cave and cured it with a potion. I ran your script to change stats/spells/words/skills/etc. Then I transported directly to Proudspire Manor.

Disenchantable Items - lower barrel, right of enchanting table
Crafting - lower barrel, left of smelter
Custom Enchanted's - upper barrel, left of tanning rack
Vivid Rings - lower barrel, left of tanning rack
Ingredients - lower barrel, behind door
Everything Else - upper barrel, behind door

The Developer Chests are mounted sideways in the wall behind the door. I know that sounds strange, but I think you'll like it. Instead of cluttering the floor with 10 more containers, it looks like 2 rows of small panels on the wall. I balanced it with a Skyrim map on the wall and 2 barrels tucked behind the door. You have 14 containers in the room. Please ask if there is anything you want rotated or moved or whatever.

I checked all of the character animations while using the crafting equipment and everything looks good except the Smelter. It's a large thing and I tucked it into the corner, partially going through the wall. There is a large pile of dirt beside it on the right. To hide that I lowered the smelter slightly, but this causes the character's feet to go through the ground up to his ankles while he's using it. Afterwards he is returned to the ground. I hope that's acceptable.

Proudspire Manor technically belongs to you but will not have mannequins until you earn the house in the game. The extra room downstairs doesn't get updated when you purchase or upgrade the place. I think you will be okay when you get to that point. I don't know what will happen to the Argonian statue upstairs. Save before you purchase and contact me if there are any problems. The spectral horse is waiting for you outside of Solitude. The Proudspire Manor key is in your pocket. If there are any issues don't hesitate to tell me. Thank you for making a great script. It really made this much easier to do.

With everything this has, it's a great save for anyone to start with.
Save 2676 - Varanus Proudspire Manor 01.25.42.ess
This is a standard Skyrim PC save file. Use Horizon to open your exs file from a memory card or the hard drive. Click the Contents tab at the top right of that panel. Right-click the Savegame.dat in the list and choose Replace. Find and select the file you downloaded above. It will say "File replaced successfully!". Click the red [Save, Rehash, and Resign] tab-button and it will say "Saved, rehashed, and resigned!"


RDCA
You are in line. Take up to one week to decide what you want and please ask any questions you may have.


Rhyme
Player.AddShout 101CEC #MQ206AlduinFirestormShout
does nothing
Player.AddShout FF8D8 #MQAlduinResurrectShout
adds an empty marker in the Shout list for: ResurrectionShout
Player.AddShout 4C40B #AlduinFirestormShout
adds an empty marker in the Shout list for: Dragon Storm Call
Player.AddShout E4908 #dunCGAlduinFireBreathShout
adds an empty marker in the Shout list for: Fire Breath (For Dragons Only)


ClorinOne
I believe each horse will have slightly different Health/SpeedMult/Stamina/HealRate/MeleeDamage/etc stats by default. Archery/Magic/Skills and other non-useful stats can be changed but do nothing of course.

To change the stats on a any NPC (follower/animal/creature) you can use the setAV, modAV and forceAV commands. To see what they currently are you use getAV. A list of stat names and how to use those commands can be found at Tes5Mod:Actor Value Indices - UESPWiki


Bawlz
I will modify your save next.

I can't make a ring that changes you into a Frost Troll.

You said "All the drawers in the house replaced with chests (if you can". When I give you ownership of all houses the contents will still be as if you haven't earned and purchased the house in the processes to become the Thane of each town. When you do become the Thane the interiors of those houses will be changed. I can go to each house and add a few extra chests for you but they may be deleted by the game when you become Thane. Do you want me to do that anyway?

>> Who ever the drunk guys from the party quest as my follower (cloned)
>> A dwellmore knight as my follower as well (the big bronze ba!) (if possible)
>> The BA from the gate to Valhalla, Tsun (cloned)
>> A daedra follower & a dragon priest follower (the frost one)


When I add a follower, if you do not immediately talk to them and ask them to follow you, they will leave your presence and return to wherever they're from. You will already have daedra followers with the Vivid Rings. In reference to the drunk guy do you mean Sanguine or Cosnach? By dwellmore knight do you mean Dwarven Centurion? I know Tsun. Otar the Mad is the dragon priest you're talking about. If I add an "evil" character I will have to make you a member of their factions so they won't try to kill you. If I do that then everyone in the world will regard you as being those factions and attack you. You would not be able to do any quests. I don't think I can set you up with a good guy like Tsun and also with bad guys like a Centurion. I'm not even sure the Centurion or Dragon Priest have any dialogue options with which to add the "follow me" text to.

Everything else you've requested is fine. Let me know your thoughts on the above.
My Goddddddd...... Just playing it now... the chests are amazing in the wall... everything is so cool!
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Old 02-07-2012   #60 (permalink)
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Default Re: [Skyrim xbox] Custom Save Editing Service [First 5 Only] Group 1

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Originally Posted by PikNik View Post
Otar the Mad is the dragon priest you're talking about. If I add an "evil" character I will have to make you a member of their factions so they won't try to kill you. If I do that then everyone in the world will regard you as being those factions and attack you. You would not be able to do any quests. I don't think I can set you up with a good guy like Tsun and also with bad guys like a Centurion. I'm not even sure the Centurion or Dragon Priest have any dialogue options with which to add the "follow me" text to.

Can't you do it the other way around? Add Otar the Mad to the players faction?
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