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Old 02-12-2012   #21 (permalink)
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Default Re: Skyrim Console Class 101

Here's some stuff I found, you're more than welcome to add to one of your own posts (with proper credit pls):

Dragon shouts - Ancient Dragon leveled:
Fire Dragon Fireball (Ancient Dragon): 10C4DF
Fire Dragon Breath (Ancient Dragon): 10C4E0
Frost Dragon Frost Breath (Ancient Dragon): 10C4E1
Frost Dragon Ice Storm (Ancient Dragon): 10C4E2
Alduin Storm Call (Meteor): 4C40B


Greybeards version of shouts:

Greybeard Elemental fury: 10F734
Greybeard Dismay: 10F733
Greybeard Unrelenting Force: 10F732
Greybeard Ice Form: 10F730
Greybeard Frost Breath: 10F72F
Greybeard Fire Breath: 10F72E
Greybeard Disarm: 10F72D

They all use the same words of power:
DragonFire1: 252C3
DragonFire2: 252C4
DragonFire3: 252C5

Here's a script that would unlock Alduin's Storm Call and Greybeard's Ice Form (comes up as Dragon Storm Call and Greybeard Shouts are blank):

player.addshout 4C40B #Alduin's Storm Call GET!
player.addshout 10F72D #Greybeard's Ice Form GET!
player.teachword 252C3 #Adds another dragon shout as well.. Not much can be done about it except don't use them, I guess.
player.unlockword 252C3 #Lets you use the word just added
player.teachword 252C4 #adds another useless shout!~
player.unlockword 252C4 #unlocks!~
player.teachword 252C5 #Last useless shout!~
player.unlockword 252C5 #unlocks!

(Following this you can add shouts without the teach/unlock word combo).
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Old 02-12-2012   #22 (permalink)
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Default Re: Skyrim Console Class 101

Set RhymeIsAwesome To 100
Fantastic research, Rhyme! That's really cool. I played with it briefly and it seems all you have to do is teach and unlock one word after you add the shell of the shout.
AddShout 4C40B
Player.TeachWord 252C3
Player.UnlockWord 252C3
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Old 02-12-2012   #23 (permalink)
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Default Re: Skyrim Console Class 101

Awesome, less useless shouts.
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Old 02-15-2012   #24 (permalink)
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Default Re: Skyrim Console Class 101

how do you get out of the COC QASmoke room?
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Old 02-15-2012   #25 (permalink)
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Default Re: Skyrim Console Class 101

COC somewhere else.. ie, COC Whiterun
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Old 02-18-2012   #26 (permalink)
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Default Re: Skyrim Console Class 101

Quote:
Originally Posted by PikNik View Post
You can find a text-only version of this topic in my pastebin
lmao You actually did use the name Pikanikz
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Old 02-21-2012   #27 (permalink)
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Default Re: Skyrim Console Class 101

Easy Rotate Objects
Player Miscellaneous Stats
All of my Skyrim scripts and more:
Vivid Rings Mod

Last edited by PikNik; 02-23-2012 at 07:26 PM.
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Old 03-15-2012   #28 (permalink)
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Default Re: Skyrim Console Class 101

I've been looking at a lot of the different console commands and it seems like you can place npcs and objects at locations different from your current position, am I wrong about that? Or are there any limitations that I am not seeing?

Because it seems like you could add more npcs to different locations at the start of the game w/o having to go to each of those locations and mod the game multiple times, so it just starts out that way.

and with placing items like chests, if you knew the exact xyz numbers of where you wanted to place it and the code for the item interior/location, could you place it ahead of time w/o being in that cell?

I include in this the placing of outside building structures. I know you can place say an existing structure with the codes above if you are standing there, but is it possible w/o being there at the time? and how do you link interoir to that new building if you place it, or will it automatically connect to the interior of the existing building?
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