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They all use the same words of power:
DragonFire1: 252C3
DragonFire2: 252C4
DragonFire3: 252C5
Here's a script that would unlock Alduin's Storm Call and Greybeard's Ice Form (comes up as Dragon Storm Call and Greybeard Shouts are blank):
player.addshout 4C40B #Alduin's Storm Call GET!
player.addshout 10F72D #Greybeard's Ice Form GET!
player.teachword 252C3 #Adds another dragon shout as well.. Not much can be done about it except don't use them, I guess.
player.unlockword 252C3 #Lets you use the word just added
player.teachword 252C4 #adds another useless shout!~
player.unlockword 252C4 #unlocks!~
player.teachword 252C5 #Last useless shout!~
player.unlockword 252C5 #unlocks!
(Following this you can add shouts without the teach/unlock word combo).
Set RhymeIsAwesome To 100
Fantastic research, Rhyme! That's really cool. I played with it briefly and it seems all you have to do is teach and unlock one word after you add the shell of the shout.
AddShout 4C40B
Player.TeachWord 252C3
Player.UnlockWord 252C3
I've played since Morrowind and did the Fallouts too. Skyrim is undoubtedly the worse in the all of these when it comes to moving and placing objects. i.e. decorating your house. I've done a lot of this over the last few months while creating and expanding houses and I've developed a system that will help you if you're playing on the PC. Sorry 360 gamers, I don't have a solution for you.
I made a series of scripts that help me rotate objects on every axis (X Y Z) in increments of 5 degrees. There are 217 scripts. The SetScale is used to force the redraw because a lot of objects don't refresh when you change their angle. Extract the scripts to the directory where TESV.exe is located. ("C:\Program Files (x86)\Steam\SteamApps\common\skyrim") To use them you open the Console, click an object, and type:
bat xyz
bat y0
bat z350
#Script Name: XYZ
SetAngle X 0
SetAngle Y 0
SetAngle Z 0
SetScale 1
#Script Name: Y275
SetAngle Y 275
SetScale 1
#Script Name: X290
SetAngle X 290
SetScale 1
#Script Name: Z280
SetAngle Z 280
SetScale 1
Player Miscellaneous Stats
#Skyrim
#Script Name: PlayerMiscStats
#by PikNik, VividAxis, Team ZRO
# GetPCMiscStat "stat name"
# to view current value
# ModPCMiscStat "stat name" number
# to modify current value
# Example:
# if Locations Discovered is 20 then
# ModPCMiscStat "Bribes" -20
# will set it to zero.
# ModPCMiscStat "Bribes" -50
# will set it to -30.
# ModPCMiscStat "Bribes" 50
# will set it to 70.
# ModPCMiscStat "Bribes" 0
# will not change it.
# ModPCMiscStat does not accept a string for the second parameter.
# Changing the values for:
# Favorite Weapon, Favorite Spell, Favorite School, Favorite Shout
# seems to do nothing. They are set to 0 (zero) by default.
102 normal scripts, 217 object positioning scripts, and 15 text documents including my Skyrim Console Class 101, the note files I've made while editing, and other things. Open the scripts in Notepad to read what they do. I add descriptions to the top of them (except the XYZ scripts but you can read about those in the Console Class 101 text file).
Download: http://skyrim.nexusmods.com/downloads/file.php?id=11006
This mod adds a chest inside the Black Briar Lodge beside the north door. The chest contains 73 special rings as well as a few books documenting how they work, all of the codenames and form id's created by the mod, and more codes with instructions to teach you how to make other special rings. You get 20 copies of each ring.
Rings Included
Absorber. Archery. Atlas. Boethiah. Bonus. Briarheart. Confidence. Standing Stone rings for: Apprentice, Atronach, Lady, Lord, Loverm Mage, Steed, Thief, Tower, and Warrior. Dragon Bane. Dragon Grounding. All Fencers. Fortify All Magicks. Gauldur Omelet. Instant Shout Recovery. Invisibility. Reset Jumping. Night Eye. Well Rested Lover's Comfort. Shadowcloak. Shrine rings for: Akatosh, Arkay, Dibella, Julianos, Kynareth, Mara, Stendarr, Talos, and Zenithar. Speed Boost (5 levels). Time Warp (4 levels). Waterwalking. Visual FX rings for: Call of Valor, Charus, Draugr Eyes/Magic/Full, Dwarven, Familiar, Ghost1/2/Fire/Frost/Nightingale1/2, Necro Priest/Skeleton/Full, Nightmare, Phanton, Sovengarde, Spriggan Trail/Swarm/Full, Telekinesis, Whisp Trail/Shade/Full, and Witchlight.
I've been looking at a lot of the different console commands and it seems like you can place npcs and objects at locations different from your current position, am I wrong about that? Or are there any limitations that I am not seeing?
Because it seems like you could add more npcs to different locations at the start of the game w/o having to go to each of those locations and mod the game multiple times, so it just starts out that way.
and with placing items like chests, if you knew the exact xyz numbers of where you wanted to place it and the code for the item interior/location, could you place it ahead of time w/o being in that cell?
I include in this the placing of outside building structures. I know you can place say an existing structure with the codes above if you are standing there, but is it possible w/o being there at the time? and how do you link interoir to that new building if you place it, or will it automatically connect to the interior of the existing building?