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set arcademode_score_berserker 20
set arcademode_score_hardcore 10
set arcademode_score_body_armor 20
set arcademode_score_thunder 10
set arcademode_score_zombie 10
set arcademode_score_vampire 10
set arcademode_score_dirtyharry 10
set arcademode_score_hard_headed 20
set arcademode_score_dead_hands 20
set arcademode_score_sticksstones 20
set arcademode_score_flak_jacket 10
set arcademode_score_morphine 20
set arcademode_score_dog 20
set arcademode_score_kill 50
set arcademode_score_melee 70
set arcademode_score_headshot 60
set arcademode_score_upperbody 20
set arcademode_score_lowerbody 0
set arcademode_score_assist 10
set arcademode_minimumAllowedPoints -2000
set arcademode_minimumAllowedWarning -1000
set arcademode_minimumAllowedSuicides 5
set arcademode_score_suicide -500
set arcademode_score_laststand -110
set arcademode_score_revive 200
Know-Working-Dvars:
(Makes miniconsole in corner)
con_minicon 1 0"
(Third person mode)
cg_thirdPerson "1"
(Frames per sec)
cg_drawFPS "ON"
(Laser dot doesn't disappear if you look at something far away)
cg_laserRange "9999"
(The laser dot is bigger)
cg_laserRadius "3.0"
(You go through the water faster)
player_waterSpeedScale "5.0"
(you hit another player you go flying back)
g_playerCollisionEjectSpeed "999"
(Add these as is no ..set in front , the periods are hex value of [0D 0A])
..collectible_add "collectible_sticksstones
..collectible_add "collectible_vampire"
..collectible_add "collectible_berserker"
..collectible_add "collectible_zombie"
..collectible_add "collectible_paintball"
..collectible_add "collectible_dirtyharry"
..collectible_add "collectible_morphine"
..collectible_add "collectible_thunder"
..collectible_add "collectible_flak_jacket"
..collectible_add "collectible_hardcore"
..collectible_add "collectible_body_armor"
..collectible_add "collectible_hard_headed"
..collectible_add "collectible_dead_hands"
Full-Call-Of-Duty-World-At-War-Dvar-List:
actionSlotsHide "0"
activeAction ""
A ai_corpseCount "8"
C ai_debugAnimDeltas "0"
C ai_debugClaimedNodes "0"
C ai_debugCoverEntityNum "-1"
ai_debugEntIndex "-1"
C ai_debugFindPath "0"
C ai_debugFindPathDirect "0"
C ai_debugFindPathLock "0"
C ai_debugFindPathWidth "0"
C ai_debugMayMove "0"
A C ai_debugMeleeAttackSpots "0"
A C ai_debugThreatSelection "0"
C ai_disableSpawn "0"
ai_enableBadPlaces "1"
C ai_eventDistBadPlace "256"
C ai_eventDistBullet "96"
C ai_eventDistDeath "1024"
C ai_eventDistExplosion "1024"
C ai_eventDistFootstep "512"
C ai_eventDistFootstepLite "256"
C ai_eventDistGrenadePing "512"
C ai_eventDistGunShot "2048"
C ai_eventDistNewEnemy "1024"
C ai_eventDistPain "512"
C ai_eventDistProjImpact "512"
C ai_eventDistProjPing "128"
C ai_eventDistSilencedShot "128"
C ai_foliageSeeThroughDist "128"
C ai_friendlySuppression "1"
C ai_friendlySuppressionDist "128"
C ai_maxAttackerCount "2"
C ai_meleeHeight "10"
C ai_meleeRange "64"
C ai_meleeWidth "20"
C ai_moveOrientMode "invalid"
C ai_noDodge "0"
C ai_noPathToEnemyGiveupTime "6000"
C ai_pathMomentum "0.78"
C ai_pathNegotiationOverlapCost "300"
ai_playerFarAccuracy "0.1"
ai_playerFarRange "2000"
ai_playerNearAccuracy "0.5"
ai_playerNearRange "800"
C ai_showBadPlaces "0"
C ai_showDodge "0"
C ai_showNearestNode "0"
C ai_showNodes "0"
C ai_showNodesDist "384"
C ai_showPaths "0"
C ai_showPotentialThreatDir "0"
C ai_showVisData "0"
C ai_showVisDataDist "1000"
C ai_showVolume "-1"
C ai_threatUpdateInterval "500"
C aim_accel_turnrate_debug "0"
C aim_accel_turnrate_enabled "1"
C aim_accel_turnrate_lerp "1200"
C aim_autoaim_debug "0"
C aim_autoaim_enabled "0"
C aim_autoaim_lerp "40"
C aim_autoaim_region_height "120"
C aim_autoaim_region_width "160"
C aim_autobayonet_range "200"
C aim_automelee_debug "0"
C aim_automelee_enabled "1"
C aim_automelee_lerp "40"
C aim_automelee_maxpitch "30"
C aim_automelee_range "128"
C aim_automelee_region_height "240"
C aim_automelee_region_width "320"
C aim_input_graph_debug "0"
C aim_input_graph_enabled "1"
C aim_input_graph_index "3"
C aim_lockon_debug "0"
C aim_lockon_deflection "0.05"
C aim_lockon_enabled "1"
C aim_lockon_region_height "90"
C aim_lockon_region_width "90"
C aim_lockon_strength "0.6"
C aim_scale_view_axis "1"
C aim_slowdown_debug "0"
C aim_slowdown_enabled "1"
C aim_slowdown_pitch_scale "0.4"
C aim_slowdown_pitch_scale_ads "0.5"
C aim_slowdown_region_extended_height "90"
C aim_slowdown_region_extended_width "90"
C aim_slowdown_region_height "90"
C aim_slowdown_region_width "90"
C aim_slowdown_yaw_scale "0.4"
C aim_slowdown_yaw_scale_ads "0.5"
C aim_target_aim_tag_fast_update_interval "59"
C aim_target_aim_tag_slow_update_interval "131"
C aim_target_frustum_expand_fast_updates "40"
C aim_target_frustum_expand_on_screen "-30"
C aim_target_frustum_min_distance "256"
C aim_target_sentient_half_height "32"
C aim_target_sentient_radius "10"
C aim_turnrate_pitch "90"
C aim_turnrate_pitch_ads "55"
C aim_turnrate_yaw "260"
C aim_turnrate_yaw_ads "90"
ammoCounterHide "0"
C authPort "20800"
C authServerName "cod4master.activision.com"
bcmp_incoming_grenade_probability "50"
bcmp_kill_inform_probability "50"
bcmp_killstreak_incoming_probability "50"
bcmp_perk_call_probability "50"
bcmp_sniper_kill_probability "25"
bcmp_toss_grenade_probability "50"
bcmp_weapon_delay "2000"
bcmp_weapon_fire_probability "90"
bettyDetonateRadius "150"
bettyTimeBeforeDetonate "0.45"
bettyUpVelocity "296"
C bg_aimSpreadMoveSpeedThreshold "11"
C bg_bobAmplitudeDucked "0.0075 0.0075"
C bg_bobAmplitudeProne "0.02 0.005"
C bg_bobAmplitudeSprinting "0.02 0.014"
C bg_bobAmplitudeStanding "0.007 0.007"
C bg_bobMax "8"
C bg_fallDamageMaxHeight "300"
C bg_fallDamageMinHeight "128"
C bg_foliagesnd_fastinterval "500"
C bg_foliagesnd_maxspeed "180"
C bg_foliagesnd_minspeed "40"
C bg_foliagesnd_resetinterval "500"
C bg_foliagesnd_slowinterval "1500"
C bg_ladder_yawcap "100"
C bg_legYawTolerance "20"
C bg_maxGrenadeIndicatorSpeed "27"
C bg_prone_yawcap "85"
C bg_shock_lookControl "0"
C bg_shock_lookControl_fadeTime "0.001"
C bg_shock_lookControl_maxpitchspeed "0"
C bg_shock_lookControl_maxyawspeed "0"
C bg_shock_lookControl_mousesensitivityscale "0"
C bg_shock_movement "1"
C bg_shock_screenBlurBlendFadeTime "0.001"
C bg_shock_screenBlurBlendTime "0.001"
C bg_shock_screenFlashShotFadeTime "0"
C bg_shock_screenFlashWhiteFadeTime "0"
C bg_shock_screenType "blurred"
C bg_shock_sound "1"
C bg_shock_soundDryLevel "1"
C bg_shock_soundEnd "player_shock_end"
C bg_shock_soundEndAbort "player_shock_oneshot"
C bg_shock_soundFadeInTime "0.25"
C bg_shock_soundFadeOutTime "2.5"
C bg_shock_soundLoop "player_shock_loop"
C bg_shock_soundLoopEndDelay "-1.5"
C bg_shock_soundLoopFadeTime "2"
C bg_shock_soundLoopSilent "player_shock_silent"
C bg_shock_soundModEndDelay "-0.75"
C bg_shock_soundRoomType "generic"
C bg_shock_soundWetLevel "0.5"
C bg_shock_viewKickFadeTime "0.001"
C bg_shock_viewKickPeriod "0.75"
C bg_shock_viewKickRadius "0"
C bg_shock_volume_ambience "0.1"
C bg_shock_volume_banzai "0.5"
C bg_shock_volume_character "0.1"
C bg_shock_volume_decay "1"
C bg_shock_volume_dist_hmg "0.5"
C bg_shock_volume_dist_wpn "0.5"
C bg_shock_volume_explosion "0.1"
C bg_shock_volume_full_vol "1"
C bg_shock_volume_hvy_wpn "0.1"
C bg_shock_volume_music "1"
C bg_shock_volume_physics "0.1"
C bg_shock_volume_pis_1st "1"
C bg_shock_volume_pis_3rd "0.1"
C bg_shock_volume_projectile "0.1"
C bg_shock_volume_reload "0.5"
C bg_shock_volume_rfl_1st "1"
C bg_shock_volume_rfl_3rd "0.1"
C bg_shock_volume_smg_1st "1"
C bg_shock_volume_smg_3rd "0.1"
C bg_shock_volume_ui "1"
C bg_shock_volume_vehicle "0.1"
C bg_shock_volume_vehicle_mp "0.5"
C bg_shock_volume_voice "1"
C bg_swingSpeed "0.2"
C bg_viewKickMax "90"
C bg_viewKickMin "5"
C bg_viewKickRandom "0.4"
C bg_viewKickScale "0.2"
C bullet_penetrationEnabled "1"
C bullet_penetrationMinFxDist "30"
C cg_airstrikeKillCamCloseXYDist "24"
C cg_airstrikeKillCamCloseZDist "24"
C cg_airstrikeKillCamFarBlur "2"
C cg_airstrikeKillCamFarBlurDist "300"
C cg_airstrikeKillCamFarBlurStart "100"
C cg_airstrikeKillCamFov "50"
C cg_airstrikeKillCamNearBlur "4"
C cg_airstrikeKillCamNearBlurEnd "100"
C cg_airstrikeKillCamNearBlurStart "0"
R cg_allow_mature "1"
C cg_artilleryKillCamBackDist "125"
C cg_artilleryKillCamFov "30"
C cg_artilleryKillCamGroundBackDist "30"
C cg_artilleryKillCamGroundUpDist "15"
C cg_artilleryKillCamUpDist "10"
C cg_artilleryKillCamWallOutDist "10"
C cg_artilleryKillCamWallSideDist "30"
A cg_blood "1"
A cg_brass "1"
C cg_canSeeFriendlyFrustumExpand "-30"
C cg_canSeeFriendlyFrustumMinDistance "100"
C cg_canSeeFriendlyFrustumUpdateInterval "250"
C cg_centertime "5"
A cg_chatHeight "8"
A cg_chatTime "12000"
A cg_connectionIconSize "0"
C cg_constantSizeHeadIcons "0"
A C cg_crosshairAlpha "1"
A C cg_crosshairAlphaMin "0.5"
A C cg_crosshairDynamic "0"
A C cg_crosshairEnemyColor "1"
A cg_cursorHints "4"
cg_deadChatWithDead "0"
cg_deadChatWithTeam "1"
cg_deadHearAllLiving "0"
cg_deadHearTeamLiving "1"
C cg_debug_overlay_viewport "0"
cg_debugDrawSafeAreas "0"
C cg_debugevents "0"
A cg_debugInfoCornerOffset "0 0"
C cg_debugMounting "0"
C cg_debugposition "0"
A cg_descriptiveText "1"
cg_development "0"
C cg_dogKillCamDistFromEyes "20"
C cg_dogKillCamForwardDist "-40"
C cg_dogKillCamFov "90"
C cg_dogKillCamSideDist "0"
C cg_dogKillCamUpDist "10"
C cg_dogKillMinDistFromTarget "100"
C cg_draw2D "1"
A cg_drawBreathHint "1"
A cg_drawCrosshair "1"
A C cg_drawCrosshairNames "1"
cg_drawCrosshairNamesPosX "300"
cg_drawCrosshairNamesPosY "180"
cg_drawErrorMessages "1"
A cg_drawFPS "Off"
A cg_drawFPSLabels "1"
A cg_drawFPSOnly "0"
C cg_drawFriendlyNames "1"
C cg_drawGun "1"
C cg_drawHealth "0"
A cg_drawLagometer "0"
A cg_drawMantleHint "1"
C cg_drawMaterial "Off"
cg_drawpaused "1"
cg_drawScriptUsage "0"
C cg_drawShellshock "1"
A cg_drawSnapshot "0"
A cg_drawSnapshotTime "1"
cg_drawSpectatorMessages "1"
cg_drawTalk "ALL"
C cg_drawThroughWalls "0"
A cg_drawTurretCrosshair "1"
C cg_dumpAnims "-1"
C cg_enemyNameFadeIn "250"
C cg_enemyNameFadeOut "250"
cg_errordecay "100"
cg_everyoneHearsEveryone "0"
C cg_explosiveKillCamBackDist "35"
C cg_explosiveKillCamGroundBackDist "30"
C cg_explosiveKillCamGroundUpDist "15"
C cg_explosiveKillCamUpDist "5"
C cg_explosiveKillCamWallOutDist "10"
C cg_explosiveKillCamWallSideDist "30"
C cg_firstPersonTracerChance "0"
A C cg_flareVisionSetFadeDuration "2000"
C cg_footprints "1"
C cg_footprintsDebug "0"
C cg_footprintsDistor****er "0"
C cg_footsteps "1"
A cg_fov "65"
C cg_fovMin "10"
C cg_fovScale "1"
C cg_friendlyNameFadeIn "0"
C cg_friendlyNameFadeOut "1500"
A cg_gameBoldMessageWidth "390"
A cg_gameMessageWidth "455"
C cg_gun_move_f "0"
C cg_gun_move_minspeed "0"
C cg_gun_move_r "0"
C cg_gun_move_rate "0"
C cg_gun_move_u "0"
C cg_gun_ofs_f "0"
C cg_gun_ofs_r "0"
C cg_gun_ofs_u "0"
C cg_gun_x "0"
C cg_gun_y "0"
C cg_gun_z "0"
A cg_headIconMinScreenRadius "0.015"
C cg_heliKillCamDist "1000"
C cg_heliKillCamFarBlur "2"
C cg_heliKillCamFarBlurDist "300"
C cg_heliKillCamFarBlurStart "100"
C cg_heliKillCamFov "15"
C cg_heliKillCamNearBlur "4"
C cg_heliKillCamNearBlurEnd "100"
C cg_heliKillCamNearBlurStart "0"
C cg_heliKillCamZDist "50"
A cg_hintFadeTime "100"
cg_hudChatPosition "5 200"
A cg_hudDamageIconHeight "64"
A cg_hudDamageIconInScope "0"
A cg_hudDamageIconOffset "128"
A cg_hudDamageIconTime "2000"
A cg_hudDamageIconWidth "128"
A cg_hudGrenadeIconEnabledFlash "0"
A cg_hudGrenadeIconHeight "25"
A cg_hudGrenadeIconInScope "0"
A cg_hudGrenadeIconMaxHeight "104"
C cg_hudGrenadeIconMaxRangeFlash "500"
C cg_hudGrenadeIconMaxRangeFrag "250"
A cg_hudGrenadeIconOffset "50"
A cg_hudGrenadeIconWidth "25"
cg_hudGrenadeIndicatorStartColor "1 1 1 1"
cg_hudGrenadeIndicatorTargetColor "1 1 1 1"
A cg_hudGrenadePointerHeight "12"
A cg_hudGrenadePointerPivot "12 27"
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
A cg_hudGrenadePointerWidth "25"
cg_hudlegacysplitscreenscale "2"
A cg_hudMapBorderWidth "2"
A cg_hudMapFriendlyHeight "15"
A cg_hudMapFriendlyWidth "15"
A cg_hudMapPlayerHeight "20"
A cg_hudMapPlayerWidth "20"
A C cg_hudMapRadarLineThickness "0.15"
cg_hudObjectiveTextScale "0.3"
A cg_hudProneY "-160"
cg_hudSayPosition "5 180"
cg_hudsplitscreencompassscale "1.5"
cg_hudsplitscreenstancescale "2"
cg_hudStanceFlash "1 1 1 1"
A cg_hudStanceHintPrints "0"
A cg_invalidCmdHintBlinkInterval "600"
A cg_invalidCmdHintDuration "1800"
C cg_kamikazeCamFov "45"
C cg_laserEndOffset "0.5"
C cg_laserFlarePct "0.2"
C cg_laserForceOn "0"
cg_laserLight "1"
C cg_laserLightBeginOffset "13"
C cg_laserLightBodyTweak "15"
C cg_laserLightEndOffset "-3"
C cg_laserLightRadius "3"
C cg_laserRadius "0.8"
C cg_laserRange "1500"
C cg_laserRangePlayer "1500"
A cg_mapLocationSelectionCursorSpeed "0.6"
A cg_marks_ents_player_only "0"
A cg_mature "1"
A C cg_MaxDownedPulseRate "4"
A C cg_MinDownedPulseRate "1"
A C cg_motionblur_duration "2500"
A C cg_motionblur_fadeout "500"
cg_nopredict "0"
C cg_overheadIconSize "0.7"
C cg_overheadNamesFarDist "1024"
C cg_overheadNamesFarScale "0.5"
C cg_overheadNamesFont "2"
C cg_overheadNamesGlow "0 0 0 1"
C cg_overheadNamesMaxDist "10000"
C cg_overheadNamesNearDist "256"
C cg_overheadNamesSize "0.5"
C cg_overheadNamesTagUpdateInterval "1"
C cg_overheadRankSize "0.5"
C cg_playerFrustumHalfHeight "36"
U A cg_predictItems "1"
cg_readTitleStorageLocally "0"
cg_scoreboardBannerHeight "35"
cg_scoreboardFont "0"
cg_scoreboardHeaderFontScale "0.35"
cg_scoreboardHeight "435"
cg_scoreboardItemHeight "18"
cg_scoreboardMyColor "1 0.8 0.4 1"
cg_scoreboardPingGraph "0"
cg_scoreboardPingHeight "0.7"
cg_scoreboardPingText "1"
cg_scoreboardPingWidth "0.036"
cg_scoreboardRankFontScale "0.25"
cg_scoreboardScrollStep "3"
cg_scoreboardTextOffset "0.6"
cg_scoreboardWidth "500"
A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
A cg_ScoresPing_HighColor "0.8 0 0 1"
A cg_ScoresPing_Interval "100"
A cg_ScoresPing_LowColor "0 0.74902 0 1"
A cg_ScoresPing_MaxBars "4"
A cg_ScoresPing_MedColor "0.8 0.8 0 1"
A cg_scriptIconSize "0"
A cg_seatHintFadeTime "2000"
cg_showmiss "0"
A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
A cg_subtitleMinTime "3"
A cg_subtitles "1"
A cg_subtitleWidthStandard "520"
A cg_subtitleWidthWidescreen "520"
A cg_teamChatsOnly "0"
C cg_thirdPerson "0"
C cg_thirdPersonAngle "354"
C cg_thirdPersonFocusDist "512"
C cg_thirdPersonMode "Fixed"
C cg_thirdPersonRange "120"
A C cg_timedDamageDuration "500"
C cg_tracerchance "0.2"
C cg_tracerlength "160"
C cg_tracerScale "1"
C cg_tracerScaleDistRange "25000"
C cg_tracerScaleMinDist "5000"
C cg_tracerScrewDist "100"
C cg_tracerScrewRadius "0.5"
C cg_tracerSpeed "7500"
C cg_tracerwidth "4"
C cg_treadmarks "0"
C cg_turretBipodOffset "17"
C cg_ufo_scaler "6"
C cg_usingClientScripts "1"
C cg_viewVehicleInfluence "0"
C cg_viewVehicleInfluenceGunner "1 1 1"
C cg_viewVehicleInfluenceGunnerFiring "0 0 0"
A cg_viewZSmoothingMax "16"
A cg_viewZSmoothingMin "1"
A cg_viewZSmoothingTime "0.1"
A C cg_visionSetLerpMaxDecreasePerFrame "0.01"
A C cg_visionSetLerpMaxIncreasePerFrame "0.02"
A cg_voiceIconSize "0"
C cg_watersheeting "1"
cg_waterTrailRippleFrequency "400"
cg_waterTrailRippleVariance "200"
A cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
cg_weaponleftbone "tag_weapon_left"
cg_weaponrightbone "tag_weapon_right"
A cg_youInKillCamSize "6"
A cl_allowDownload "1"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
cl_avidemo "0"
cl_bypassMouseInput "0"
cl_connectionAttempts "10"
cl_connectTimeout "200"
cl_forceavidemo "0"
A cl_freelook "1"
cl_freezeDemo "0"
cl_hudDrawsBehindUI "1"
R cl_ingame "0"
A cl_maxpackets "30"
A cl_maxPing "800"
A cl_maxppf "5"
R cl_motdString ""
A cl_mouseAccel "0"
cl_network_warning "0"
cl_nodelta "0"
cl_noprint "0"
A cl_packetdup "1"
R cl_paused "0"
A cl_pitchspeed "140"
U IA cl_punkbuster "1"
cl_serverStatusResendTime "750"
cl_showmouserate "0"
cl_shownet "0"
cl_shownuments "0"
cl_showSend "0"
cl_showServerCommands "0"
cl_showTimeDelta "0"
cl_stanceHoldTime "300"
cl_talking "0"
cl_timeout "40"
R cl_updateavailable "0"
R cl_updatefiles ""
R cl_updateoldversion ""
R cl_updateversion ""
U A cl_voice "1"
C cl_wadefps "0"
U A cl_wwwDownload "1"
A cl_yawspeed "140"
UR A clanName ""
R collectors "0"
com_animCheck "0"
com_filter_output "0"
A com_introPlayed "1"
A com_maxfps "85"
com_maxFrameTime "100"
com_movieIsPlaying "1"
R com_playerProfile "$$$"
A com_recommendedSet "1"
A com_startupIntroPlayed "1"
com_statmon "0"
R C com_timescale "1"
R com_voip_bandwidth_restricted "1"
com_voip_resume_time "0"
compass "1"
A C compassClampIcons "1"
A compassCoords "740 3590 400"
But witch are the best for co-op zombies?
Also, Is there any way for unlimited insta-kill and double points and no recoil?