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Introduction
This thread is for anybody wishing to educate themselves or even have a go at making their own custom COD 5 Nazi Zombies match, Please if you have any queries don't hesitate to send me a PM.
- TUTORIAL - - How to add custom codes to the Nazi Zombie Protoype -
Code:
1. Open up the nazi_zombie_prototype.ff in .ff viewer then find: zombiescore
2. Click raw file and look for "maps_zombiemode_score.gsc"
3. It will Look like this:
#include maps_utility;
#include common_scriptsutility;
#include maps_zombiemode_utility;
init()
{
}
player_add_points( event, mod, hit_location )
{
(Put Codes Here)
Basic/Advanced List of codes for the prototype
Basic Codes
Here are some basic codes for your custom Nazi Zombie Prototype.ff Where It Says "Value" Insert The Numbers There
Set Prestige and Level
self maps_challenges_coop::statSet( "plevel", value );
self maps_challenges_coop::statSet( "rank", value );
self maps_challenges_coop::statSet( "kills", value );
self maps_challenges_coop::statset( "wins", value );
self maps_challenges_coop::statset( "score", value );
self maps_challenges_coop::statSet( "deaths", value );
All game mode stats
self maps_challenges_coop::statSet( "TDM_KILLS", value );
self maps_challenges_coop::statset( "DM_KILLS", value );
self maps_challenges_coop::statset( "SAB_KILLS", value );
self maps_challenges_coop::statSet( "SD_KILLS", value );
self maps_challenges_coop::statset( "CTF_KILLS", value );
self maps_challenges_coop::statset( "DOM_KILLS", value );
self maps_challenges_coop::statSet( "TWAR_KILLS", value );
self maps_challenges_coop::statset( "KOTH_KILLS", value );
self maps_challenges_coop::statSet( "TDM_WINS", value );
self maps_challenges_coop::statset( "DM_WINS", value );
self maps_challenges_coop::statset( "SAB_WINS", value );
self maps_challenges_coop::statSet( "SD_WINS", value );
self maps_challenges_coop::statset( "CTF_WINS", value );
self maps_challenges_coop::statset( "DOM_WINS", value );
self maps_challenges_coop::statSet( "TWAR_WINS", value );
self maps_challenges_coop::statset( "KOTH_WINS", value );
self maps_challenges_coop::statSet( "TDM_SCORE", value );
self maps_challenges_coop::statset( "DM_SCORE", value );
self maps_challenges_coop::statset( "SAB_SCORE", value );
self maps_challenges_coop::statSet( "SD_SCORE", value );
self maps_challenges_coop::statset( "CTF_SCORE", value );
self maps_challenges_coop::statset( "DOM_SCORE", value );
self maps_challenges_coop::statSet( "TWAR_SCORE", value );
self maps_challenges_coop::statset( "KOTH_SCORE", value );
Streaks
self maps_challenges_coop::statSet( "win_streak", value );
self maps_challenges_coop::statSet( "kill_streak", value );
Assists and Headshots
self maps_challenges_coop::statSet( "headshots", value );
self maps_challenges_coop::statSet( "assists", value );
Set Time Played (Has to be in seconds)
self maps_challenges_coop::statset( "time_played_total", value );
Go to Score.gsc in the Nazi Zombie Prototype and Replace This
#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;
init()
{
}
With this
#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
player thread onPlayerSpawned();
player thread maps\_zombiemode_utility::doSpawnPoints();
self iPrintlnBold("Your Text Here");
self hide();
wait 5;
self iPrintlnBold("Your Text Here");
wait 30;
self show();
self iPrintlnBold("Your Text Here");
}
Stats/10th
doStats()
{
whatever stats you want here
}
Stats to add to doStats
self maps\_challenges_coop::statSet( "plevel", value ); // Prestige
self maps\_challenges_coop::statSet( "rank", value ); // Level
self maps\_challenges_coop::incRankXP( value ); // XP
self maps\_challenges_coop::statSet( "win_streak", value ); // All Game Modes Win Streak
self maps\_challenges_coop::statSet( "kill_streak", value ); // All Game Modes Score
self maps\_challenges_coop::statSet( "kills", value ); // All Game Modes Kills
self maps\_challenges_coop::statset( "wins", value ); // All Game Modes Wins
self maps\_challenges_coop::statset( "score", value ); // All Game Modes Score
self maps\_challenges_coop::statSet( "deaths", value ); // All Game Modes Deaths
self maps\_challenges_coop::statSet( "losses", value ); // All Game Modes Losses
self maps\_challenges_coop::statSet( "headshots", value ); // Headshots
self maps\_challenges_coop::statSet( "assists", value ); // Assists
self maps\_challenges_coop::statset( "time_played_total", value ); // Time Played
"god" GodMode
"ufo" Ufo Mode
"notarget' NoTarget Mode
"noclip" NoClip Mode
"give all" Give All Weapons On The Map
"dropweapon" Drops Current Weapon In Hand
"take all" Takes All Your Weapons Away
"give ammo" Gives Everyone Ammo
"demigod" x2 Health
"clientkick 1" Kills Player 1
"clientkick 2" Kills Player 2
"clientkick 3" Kills Player 3
"kill" Kills You Restarts the Game
"timescale .1-10" Slow Motion or Fast Motion
"collectible_add collectible_paintball" Bullets are Paintballs
"collectible_remove collectible_paintball" Paintalls are Bullets
"collectible_add collectible_morphine" Shoot Revive On
"collectible_remove collectible_morphine" Shoot Revive Off
"collectible_add collectible_dirtyharry" Explosive Colt While Down
"collectible_remove collectible_dirtyharry" Regular Colt While Down
"arcademode_score_revive 1000000" Alot of Points For Revive (Campaign Scoring)
"arcademode_score_assist 1000000" Alot of Points For Assist
"toggle r_colorMap 1 2 3 0" Toggles visions
Toggleable Dvars
self setClientDvar( "player_meleeHeight", "1000" ); Long Knife
self setClientDvar( "player_meleeRange", "1000" ); Long Knife
self setClientDvar( "player_meleeWidth", "1000" ); Long Knife
self setClientDvar( "player_sprintUnlimited", "1" ); Unlimited Sprint
self setClientDvar( "jump_height", "999" ); Jump High
self setClientDvar( "bg_fallDamageMinHeight", "998" ); No Fall Damage
self setClientDvar( "bg_fallDamageMaxHeight", "999" ); No Fall Damage
self setClientDvar( "player_sustainAmmo", "1" ); Unlimited Ammo
self setClientDvar( "Revive_Trigger_Radius", "99999" ); Far Away Revive
self setClientDvar( "g_speed", "1-999" ); Walk Speed
self setClientDvar( "g_gravity", "300" ); Lower Gravity
self setClientDvar( "player_swimDamage", "0" ); No Swim Damage
self setClientDvar( "Zombie_dog_animset", "human" ); Dogs Dont Move
self setClientDvar( "perk_weapRateMultiplier", "0.001" ); Triple Tap
self setClientDvar( "perk_armorvest", "0" ); Increased Jugg
self setClientDvar( "perk_weapReloadMultiplier", "0.001" ); Super Sleight Of Hand
self setClientDvar( "perk_altMeleeDamage", "10000" ); Bowie Knife Damage Increased
self setClientDvar( "compass", "1" ); Compass On Screen
self setClientDvar( "g_compassShowEnemies", "1" ); Shows Zombies On Compass
self setClientDvar( "g_knockback", "9999" ); Far Knockback
self setClientDvar( "ai_accuracyDistScale", "10000" ); Zombies Arent Accurate
self setClientDvar( "ai_meleeRange", "0" ); .Dogs Do No Damage
self setClientDvar( "ai_disableSpawn", "1" ); Dissables Zombies Spawning
self setClientDvar( "ai_noPathToEnemyGiveupTime", "6000" ); Zombies Give Up Easily
self setClientDvar( "ai_accuracyDistScale", "100000" ); Zombie Skill Is Very Poor
self setClientDvar( "cg_thirdperson", "1" ); Third Person Mode
self setClientDvar( "player_sprintSpeedScale", "1-10" ); How Fast You Sprint
selfsetClientDvar( "player_breath_hold_time", "999" ); Long Hold Breath With Snipers