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Old 12-28-2011   #1 (permalink)
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Default Creating and writing Dev Kit Kernel to RGH



Quote:
The guys at RGLoader are shooting out a update to their beta release. This fixing and adding features and bugs noticed in the last release. To note: Xell Dual Boot, Problems with freesytle dash fonts...Read More Below..



From The NFO


***THIS IS A BETA RELEASE, NOT EVEN THE NFO IS FINISHED YET***
***YOU MUST DOWNLOAD THE NEW FILESYSTEMS PACKAGE***
***TyeDye IS LOOKING FOR A JTAG DONATION TO BE USED IN TESTING (ANY MOBO) CONTACT HIM VIA IRC #RGLOADER OR SEND HIM A PM VIA OUR FORUMS***

Xell dual boot has been added. Power on the xbox using the eject button to boot into xell. Yay libxenon

Bad blocks are now automatically taken care of and there is no need to run the output image through nandpro.

Font files have been added to the nand image to fix the issues with FSD. New filesystem package must be used. (thanks cOz!)

Jtag support will come soon, I should be getting a jtag xbox any day now to test on.

Retail profiles must be resigned to work for dev.

---Things to come in final release---

Big block support.
INI files will replace the bat files.
GUI Builder.
hvxbootOS
much more...





_____________________
_________________/ / \ \_____________________
/ - | USAGE | - \

AS OF 0v99 YOU NEED TO PROVIDE THE FILESYSTEM FILES --

/Filesystem needs to be filled with the files from a devkit 13599/14699 nand.

Slims require fcrt.bin to play retail DVDs. If you want to exclude this feature (or any files you dont have), delete the fcrt.bin line from defaults/(13599 or 4699)-dev/slim.ini
-----------------------------------------------------

You will need .NET Framework 4 installed. May work with Mono.

Edit build.bat with your CPU_Key.
Put your nand image next to this file as "nand.bin"

Create a folder 'Filesystems' (don't forget the 's') on the xbox hard drive.
(This is where you will store the devkit system files since they won't all fit on a 16MB retail NAND.)

Copy the devkit files to a folder '13599-dev' (or 14699-dev for ver.14699) inside of 'Filesystems' on the HDD.
ie: hdd:/Filesystems/13599-dev

Start build process by running build.bat

Output will be next to this file named: Image._____.bin

If you are missing any files like dae.bin, fcrt.bin, or crl.bin just edit the ini file in builds/DEFAULTS/(13599 or 14699)-dev/(fat or slim).ini
MAKE SURE YOU EDIT THE INI IN THE DEFAULTS FOLDER

Use rgbuild_gui.bat to open the rgbuild UI, which is intended to be a .NET version
of 360 Flash Tool (which sadly seems discontinued )



_______ _______________ _______
// \_______\ /_______/ \\
\_____________________|- Changelog -|_________________________/

0v170
-Added KV editing to the GUI
-Xell dual boot (xell-gggggg.bin)
-Bad block support
-Added font files to nand image to fix fsd (thanks cOz)
-No need to run image through nandpro anymore
-More error handling, builder doesn't say successful build every time

0v100
-Added 14699 patches
-Moved files location on hdd
-Slims show up as dev kit on 14699 without xbdm.ini or modded xbdm.xex
-Retail disc support on slims
-Added neededfiles.txt to the folders

_______ _______________ _______
// \_______\ /_______/ \\
\_____________________|- GREETINGS -|_________________________/

RGLoader was started from the foundations left by others.
We hold no claim to researching everything used in rgloader.
It's thanks to the work of the amazing people below that we got anywhere:

tmbinc, almost every 360 tool owes you for your initial work. although
we may be -FAR- away from your intended goals, we'd still like to thank
you for your amazing work and the example you set for a good reverse engineerer.

The 360 Flash Tool team, thanks for your amazing tool which has
helped many people, many times over. My only gripe is that it's
not open, maybe one day.

GliGli, Tiros, cOz, and co., I'm sure anybody with a glitched console should
know the work you all put in. I hope recent releases won't deter you
from continuing to contribute to the scene with your work.

Last but not least: the donators who helped get me a glitched box
and CPLD, I will add the names to the nfo in the final release.

jsjar for graphics and dash skin.

GliGli, Tiros, cOz, and co.
IceKiller
TeamFSD
Freeboot/ggbuild/xebuild team

----------------------------------------------------
Testers/Helpers/#RGLoader regulars

spandaman
Ameel
Grim187
Rumblpak
Deathlok
Mustache
iLLNESS
Juggahax0r
Evil0ne
iCEQB
Gadorach
no1b4me
RF1911
XDK
Mycah
Alter
PizzaG

(many more to add)



RGLoader 0V170 beta: http://www.mediafire.com/?4pl161xnjt9t74i
File System 13599: http://www.mediafire.com/?rcrz37slfbb4r3c
File System 14699: http://www.mediafire.com/?2a07w156v951fya

Source: http://www.tortuga-cove.com/hacking/...sed?hitcount=0

Last edited by Chris; 01-18-2012 at 11:59 PM.
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Old 12-28-2011   #2 (permalink)
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Default Re: Creating and writing Dev Kit Kernel to RGH

So what does this do? Turn your RGH into a devkit?
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Old 12-28-2011   #3 (permalink)
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Default Re: Creating and writing Dev Kit Kernel to RGH

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Originally Posted by xXInsanePowerXX View Post
So what does this do? Turn your RGH into a devkit?
Yes that is exactly what it does. I'm not sure if it has all the same features, ill tell you in a little once I get it all downloaded.
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Old 12-28-2011   #4 (permalink)
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Default Re: Creating and writing Dev Kit Kernel to RGH

Nice I was gonna pick up a 4GB slim and do this.
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Old 12-28-2011   #5 (permalink)
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Default Re: Creating and writing Dev Kit Kernel to RGH

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Originally Posted by Chris View Post
Yes that is exactly what it does. I'm not sure if it has all the same features, ill tell you in a little once I get it all downloaded.
I'm pretty sure it has all feature a xdk has beside beiing able to go on PartnerNet.
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Old 12-28-2011   #6 (permalink)

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Default Re: Creating and writing Dev Kit Kernel to RGH

Leon and Ty made this. Someone finally leaked it then. This is still in progress.

Edit: Actually this looks like a BETA release not leak. Have not spoke to Leon for a while.

Join #RGLoader on EFnet to keep up to date.

This is what I meant about Dev coming to Exploit soon.
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Last edited by Tucker; 12-28-2011 at 11:30 AM.
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Old 12-28-2011   #7 (permalink)
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Default Re: Creating and writing Dev Kit Kernel to RGH

So I know nothing about jtags, dev kits, or anything of the sort..
What are the advantages of it being a dev kit opposed to just a normal RGH Xbox
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Old 12-28-2011   #8 (permalink)

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Default Re: Creating and writing Dev Kit Kernel to RGH

Quote:
Originally Posted by Tucker View Post
Leon and Ty made this. Someone finally leaked it then. This is still in progress.

Edit: Actually this looks like a BETA release not leak. Have not spoke to Leon for a while.

Join #RGLoader on EFnet to keep up to date.

This is what I meant about Dev coming to Exploit soon.
Me too.
I heard this was going to be leaked to like a week ago, I was just waiting for it to happen.
Because I was curious about it.
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Old 12-28-2011   #9 (permalink)
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Default Re: Creating and writing Dev Kit Kernel to RGH

Well finally after an hour of backing up my HDD I've got everything written. But it appears this maybe a ***** to use, for some reason or another I can't add it under the Xbox SDK so now I need to figure that out. It worked fine as an RGH but now it isn't .
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Old 12-28-2011   #10 (permalink)
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Default Re: Creating and writing Dev Kit Kernel to RGH

wow this is amazing !
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