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The guys at RGLoader are shooting out a update to their beta release. This fixing and adding features and bugs noticed in the last release. To note: Xell Dual Boot, Problems with freesytle dash fonts...Read More Below..
From The NFO
***THIS IS A BETA RELEASE, NOT EVEN THE NFO IS FINISHED YET***
***YOU MUST DOWNLOAD THE NEW FILESYSTEMS PACKAGE***
***TyeDye IS LOOKING FOR A JTAG DONATION TO BE USED IN TESTING (ANY MOBO) CONTACT HIM VIA IRC #RGLOADER OR SEND HIM A PM VIA OUR FORUMS***
Xell dual boot has been added. Power on the xbox using the eject button to boot into xell. Yay libxenon
Bad blocks are now automatically taken care of and there is no need to run the output image through nandpro.
Font files have been added to the nand image to fix the issues with FSD. New filesystem package must be used. (thanks cOz!)
Jtag support will come soon, I should be getting a jtag xbox any day now to test on.
Retail profiles must be resigned to work for dev.
---Things to come in final release---
Big block support.
INI files will replace the bat files.
AS OF 0v99 YOU NEED TO PROVIDE THE FILESYSTEM FILES --
/Filesystem needs to be filled with the files from a devkit 13599/14699 nand.
Slims require fcrt.bin to play retail DVDs. If you want to exclude this feature (or any files you dont have), delete the fcrt.bin line from defaults/(13599 or 4699)-dev/slim.ini
You will need .NET Framework 4 installed. May work with Mono.
Edit build.bat with your CPU_Key.
Put your nand image next to this file as "nand.bin"
Create a folder 'Filesystems' (don't forget the 's') on the xbox hard drive.
(This is where you will store the devkit system files since they won't all fit on a 16MB retail NAND.)
Copy the devkit files to a folder '13599-dev' (or 14699-dev for ver.14699) inside of 'Filesystems' on the HDD.
Start build process by running build.bat
Output will be next to this file named: Image._____.bin
If you are missing any files like dae.bin, fcrt.bin, or crl.bin just edit the ini file in builds/DEFAULTS/(13599 or 14699)-dev/(fat or slim).ini
MAKE SURE YOU EDIT THE INI IN THE DEFAULTS FOLDER
Use rgbuild_gui.bat to open the rgbuild UI, which is intended to be a .NET version
of 360 Flash Tool (which sadly seems discontinued )
-Added KV editing to the GUI
-Xell dual boot (xell-gggggg.bin)
-Bad block support
-Added font files to nand image to fix fsd (thanks cOz)
-No need to run image through nandpro anymore
-More error handling, builder doesn't say successful build every time
-Added 14699 patches
-Moved files location on hdd
-Slims show up as dev kit on 14699 without xbdm.ini or modded xbdm.xex
-Retail disc support on slims
-Added neededfiles.txt to the folders
RGLoader was started from the foundations left by others.
We hold no claim to researching everything used in rgloader.
It's thanks to the work of the amazing people below that we got anywhere:
tmbinc, almost every 360 tool owes you for your initial work. although
we may be -FAR- away from your intended goals, we'd still like to thank
you for your amazing work and the example you set for a good reverse engineerer.
The 360 Flash Tool team, thanks for your amazing tool which has
helped many people, many times over. My only gripe is that it's
not open, maybe one day.
GliGli, Tiros, cOz, and co., I'm sure anybody with a glitched console should
know the work you all put in. I hope recent releases won't deter you
from continuing to contribute to the scene with your work.
Last but not least: the donators who helped get me a glitched box
and CPLD, I will add the names to the nfo in the final release.
jsjar for graphics and dash skin.
GliGli, Tiros, cOz, and co.
Well finally after an hour of backing up my HDD I've got everything written. But it appears this maybe a ***** to use, for some reason or another I can't add it under the Xbox SDK so now I need to figure that out. It worked fine as an RGH but now it isn't .