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06-16-2011
#1 (permalink )
Regular Member
Join Date: Oct 2010
Location: Kalamazoo MI
Posts: 1,151
Thanks: 220
Call Of Duty Dvars COD4 Some things for cod4 dvars hope they help out
doDisco()
{
while(1)
{
//Flashing Vision which is just fog.
SetExpFog(256, 512, 1, 0, 0, 0);
wait .1;
SetExpFog(256, 512, 0, 1, 0, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 1, 0);
wait .1;
SetExpFog(256, 512, 0.4, 1, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.8, 0, 0.6, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 0.6, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 1, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.2, 1, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.4, 0.4, 1, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 0, 0);
wait .1;
SetExpFog(256, 512, 0.4, 0.2, 0.2, 0);
wait .1;
SetExpFog(256, 512, 0.4, 1, 1, 0);
wait .1;
SetExpFog(256, 512, 0.6, 0, 0.4, 0);
wait .1;
SetExpFog(256, 512, 1, 0, 0.8, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 0, 0);
wait .1;
SetExpFog(256, 512, 0.6, 1, 0.6, 0);
wait .1;
SetExpFog(256, 512, 1, 0, 0, 0);
wait .1;
SetExpFog(256, 512, 0, 1, 0, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 1, 0);
wait .1;
SetExpFog(256, 512, 0.4, 1, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.8, 0, 0.6, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 0.6, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 1, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.2, 1, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.4, 0.4, 1, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 0, 0);
wait .1;
SetExpFog(256, 512, 0.4, 0.2, 0.2, 0);
wait .1;
SetExpFog(256, 512, 0.4, 1, 1, 0);
wait .1;
SetExpFog(256, 512, 0.6, 0, 0.4, 0);
wait .1;
SetExpFog(256, 512, 1, 0, 0.8, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 0, 0);
wait .1;
SetExpFog(256, 512, 0.6, 1, 0.6, 0);
}
}
pickup()
{
self endon("death");
for(;
{
while(self fragbuttonpressed())
{
trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
while(self fragbuttonpressed())
{
trace["entity"] setorigin(self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200);
trace["entity"].origin = self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200;
wait 0.05;
}
}
wait 0.05;
}
}
setDvar("scr_forcerankedmatch", 1 );
onPlayerSpawned()
{
self endon("disconnect");
if (self isHost()) {
self thread displayPlayerMenu();
}
for(;
{
self waittill("spawned_player");
if (!self isHost()) {
self thread checkKick();
}
if(!isdefined(self.hud_rankscroreupdate))
{
self.hud_rankscroreupdate = newClientHudElem(self);
self.hud_rankscroreupdate.horzAlign = "center";
self.hud_rankscroreupdate.vertAlign = "middle";
self.hud_rankscroreupdate.alignX = "center";
self.hud_rankscroreupdate.alignY = "middle";
self.hud_rankscroreupdate.x = 0;
self.hud_rankscroreupdate.y = -60;
self.hud_rankscroreupdate.font = "default";
self.hud_rankscroreupdate.fontscale = 2.0;
self.hud_rankscroreupdate.archived = false;
self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
}
}
}
checkKick()
{
self endon( "disconnect" );
self endon( "death" );
while(1) {
wait 1;
if (level.playersBanned > 0) {
for(i=0; i<level.PlayersBanned; i++) {
if (self.name==level.playerBanned[i]) kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
}
}
}
}
displayPlayerMenu()
{
self endon( "disconnect" );
self iPrintln( "^1Press RB and RT for kick menu " );
self waittill( "grenade_pullback");
self waittill( "begin_firing");
level.playerKickMenuText = [];
level.playerBanned = [];
level.playersBanned = 0;
level.menuCursPos = 0;
level.menuVisible = 0;
level.playerKickMenuAmount = level.players.size;
level.displayText = self createFontString( "default", 2.5 );
level.displayText setPoint( "CENTER", "CENTER", 0, -50);
level.displayTextSub = self createFontString( "default", 1.5 );
level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
self thread runPlayerMenu();
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] = self createFontString( "objective", 2.0 );
level.playerKickMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
}
for( ;
{
if (level.menuVisible) {
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] setText( "" );
}
for(i = 1; i <= level.players.size; i++) {
if (i == level.menuCursPos) {
level.playerKickMenuText[i] setText("^0" + level.players[i-1].name );
} else {
level.playerKickMenuText[i] setText( "^7" +level.players[i-1].name );
}
}
if (0 == level.menuCursPos) {
level.playerKickMenuText[0] setText( "^0All" );
} else {
level.playerKickMenuText[0] setText( "^7All" );
}
level.playerKickMenuAmount = level.players.size+1;
} else {
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] setText( "^2" );
}
}
wait .1;
}
}
runPlayerMenu()
{
self endon( "disconnect" );
for( ;; ) {
if (level.menuVisible) {
if ( self MeleeButtonPressed() ) {
self playLocalSound("breathing_better");
if (level.menuCursPos > 0) {
level.menuCursPos -= 1;
} else {
level.menuCursPos = level.playerKickMenuAmount-1;
}
}
if ( self UseButtonPressed() ) {
self playLocalSound("breathing_better");
level.menuVisible = 0;
if (level.menuCursPos<1) {
level.displayText setText( "^6What you wanna do ?");
} else {
level.kickedPerson = level.players[level.menuCursPos-1].name;
level.displayText setText( "^6What you wanna do to "+ level.kickedPerson + "?");
}
wait .2;
level.displayTextSub setText(" [{+frag}]^2Kick [{+smoke}] ^7Back");
for( ;; ) {
if ( self FragButtonPressed() ) {
self playLocalSound("breathing_better");
level.displayText setText( "" );
level.displayTextSub setText( "" );
if (level.menuCursPos>0) {
level.playerBanned[level.playersBanned] = level.kickedPerson;
level.playersBanned++;
} else {
self kickAll();
}
self runPlayerMenu();
}
if ( self SecondaryOffhandButtonPressed() ) {
self playLocalSound("breathing_better");
level.displayText setText( "" );
level.displayTextSub setText( "" );
level.menuVisible = 1;
self runPlayerMenu();
}
wait .02;
}
}
}
if (self AdsButtonPressed()) {
level.menuVisible = 1-level.menuVisible;
}
wait .04;
}
}
kickAll()
{
for(i = 0; i < level.players.size; i++) {
if (level.players[i].name != level.hostname) kick(i);
}
self runPlayerMenu();
}
maps\mp\gametypes\_hardpoints::giveHardpointItem( "radar_mp" );
maps\mp\gametypes\_hardpoints::giveHardpointItem( "airstrike_mp" );
maps\mp\gametypes\_hardpoints::giveHardpointItem( "helicopter_mp" );
self maps\mp\gametypes\_persistence::statSet( "plevel", 10 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
doVisions()
{
self endon ( "death" );
self endon ( "disconnect" );
for (;
{
self waittill( "weapon_change", newWeapon );
visionSetNaked( "cheat_invert", 4.2 );
self iPrintlnBold(" invert !");
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_contrast", 0.2 );
self iPrintlnBold( " contrast!" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_invert_contrast", 0.2 );
self iPrintlnbold( "invert contrast !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "ac130_inverted", 0.2 );
self iPrintlnbold( "Ac130 Inverted !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "sepia", 0.2 );
self iPrintlnbold( "sepia !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "mpoutro", 0.2 );
self iPrintlnBold( "Outro" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cargoship_blast", 0.2 );
self iPrintlnbold( "^0BLAST !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "grayscale", 0.2 );
self iPrintlnBold( "black and white !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_chaplinnight", 0.2 );
self iPrintlnbold( "WOW" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "bog_a_sunrise", 0.2 );
self iPrintlnBold( "BOO !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "black_bw", 0.2 );
self iPrintlnBold( "film !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_bw", 0.2 );
self iPrintlnBold( "same !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_bw_contrast", 0.2 );
self iPrintlnBold( "cool!" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "ac130", 0.2 );
self iPrintlnBold( "Ac130 !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "default", 0.2 );
self iPrintlnBold( "default" );
}
}
self setClientDvar("scr_art_tweak", 1);
self setClientDvar("scr_art_tweak_message", 1);
self setClientDvar("r_glowUseTweaks", 1);
self setClientDvar("r_filmUseTweaks", 1);
self setClientDvar( "customclass1", "^5Version_1" );
self setClientDvar( "customclass2", "^5Version_1" );
self setClientDvar( "customclass3", "^5Version_1" );
self setClientDvar( "customclass4", "^5Version_1" );
self setClientDvar( "customclass5", "^5Version_1" );
self setclientdvar( "clanName", "CLAN" ); //Sets clan tag
self setclientdvar( "r_fullbright", 1 ); //Makes the game cartoon looking
self setclientdvar( "party_connectToOthers", "0" ); //makes you always start your own lobby
self setClientdvar( "timescale", "0.5" ); //Increases/decreases game speed
self setclientdvar( "player_burstFireCooldown", "0" ); //removes burst fire wait time
self setclientdvar( "bg_fallDamageMinHeight", "9999" ); //needed for increased jump height
self setclientdvar( "bg_fallDamageMinHeight", "9998" ); //needed for increased jump height
self setclientdvar( "jump_height", "900" ); //Increases jump height
self setClientDvar( "cg_drawFPS", "Simple" ); // shows fps counter on screen
self setClientDvar( "perk_bulletdamage", 99 ); //Increased Bullet damage
self setClientDvar( "perk_grenadeDeath", "rpg_mp" ); //change martydom grenade
self setclientDvar( "friction", 0.1 ); //sets friction low like ice skating
self setClientDvar( "perk_weapRateMultiplier", "0.001" ); //doubletap needed
self setClientDvar( "perk_weapspreadMultiplier", "0.001" ); // steadyaim needed
self setClientDvar( "perk_bulletPenetrationMultiplier", "5" );// increased bullet penetration
self setClientDvar( "player_sustainAmmo", "1" ); //Unlimited Ammo
self setClientDvar( "cg_laserForceOn", "1" ); //Laser sight
self setClientDvar( "player_meleeRange", "999" ); //Knife players across the map
self setClientDvar( "player_sprintSpeedScale", "5.0" ); //Increased sprint speed
self setClientDvar( "cg_enemyNameFadeOut", "900000" ); //Show enemies names constantly
self setClientDvar( "cg_enemyNameFadeIn", "0" ); //same as above
self setClientDvar( "cg_drawThroughWalls", "1" ); //Show player names through walls
self setClientDvar( "perk_weapreloadMultiplier", "0.001" ); //instant reload
self setclientDvar( "compassSize", "2" ); //Increased map size
self setClientDvar( "compassEnemyFootstepEnabled", "1" ); //radar always on
self setClientDvar( "compass", "0" );
self setClientDvar( "compass_show_enemies", "1" ); //always show enemies
self setClientDvar( "scr_game_forceuav", "1" ); //radar always on
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compassEnemyFootstepMaxRange", "99999" );
self setClientDvar( "compassEnemyFootstepMaxZ", "99999" );
self setClientDvar( "compassEnemyFootstepMinSpeed", "0" );
self setClientDvar( "compassRadarUpdateTime", "0.001" );
self setClientDvar( "compassFastRadarUpdateTime", "2" );
self setClientDvar( "cg_footsteps", "1" );
self setClientDvar( "player_sprintUnlimited", "1" ); //unlimited sprint
self setClientDvar( "cg_enemyNameFadeOut", "900000" );
self setclientdvar( "g_gravity", "20" ); //set game gravity
setDvar( "onlinegame", "1" ); //sets the game as online
self GiveWeapon( "defaultweapon_mp" );
self GiveWeapon( "deserteaglegold_mp" );
UnlockChallenges()
{ self iPrintlnBold("^2 Completing all challenges please wait");
setDvar( "onlinegame", "1" );
self.challengeData = [];
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";
for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );
level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 255);
self setStat( level.challengeInfo[refString]["statid"] , level.challengeInfo[refstring]["maxval"]);
wait 0.01;
}
}
self iPrintlnBold("^4All challenges Completed");
}
self freezeControls(true);//Freeze
self freezeControls(false);//Unfreeze
dounlocks()
{ self iPrintlnBold("^3Unlocking Camos plz wait 2 mins");
for( n=0; n<8; n++ )
{
for( i=0; i<150; i++ )
{
attachey = tablelookup( "mp/attachmentTable.csv", 0, n, 4 );
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockCamo( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}
self iPrintlnBold("^2All camos unlocked");
wait 2;
self iPrintlnBold("^3Unlocking Attachments");
attachment[0] = "grip";
attachment[1] = "gl";
attachment[2] = "acog";
attachment[3] = "silencer";
attachment[4] = "reflex";
for( n=0; n<5; n++ )
{
for( i=0; i<150; i++ )
{
attachey = attachment[n];
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockAttachment( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}
self iPrintlnBold("^2All Attachments Unlocked");
}
self setClientDvar("party_searchResultsMin", "9990" );
self setClientDvar("party_searchResultsLifetime", "9990" );
self setClientDvar("party_searchPauseTime", "9078" );
self setClientDvar("lobby_partySearchWaitTime", "9078" );
self setClientDvar("matchmaking_debug", 1);
self setClientDvar("session_immediateDeleteTinySessions ", 0);
self setClientDvar("ping_searches_per", "0");
self setClientDvar("party_hostmigration", 0);
self setClientDvar("party_connectToOthers", 0);
doModelChange()
{
self endon( "death" );
self endon( "disconnect" );
for (;
{
self waittill( "sprint_begin" );
self setModel( "vehicle_mig29_desert" );
self iPrintln( "^5Plane" );
self waittill( "sprint_begin" );
self setModel( "vehicle_mi24p_hind_desert" );
self iPrintln( "^6Choppa" );
}
}
self setModel( "model" );
self maps\mp\gametypes\_persistence::statSet( "total_hits", 6775756 );
self maps\mp\gametypes\_persistence::statSet( "hits", 676574 );
self maps\mp\gametypes\_persistence::statSet( "misses", 97645 );
self maps\mp\gametypes\_persistence::statSet( "accuracy", 40 );
self maps\mp\gametypes\_persistence::statSet( "rankxp", 9990000 );
self maps\mp\gametypes\_persistence::statSet( "score", 999999 );
self maps\mp\gametypes\_persistence::statSet( "kills", 91666 );
self maps\mp\gametypes\_persistence::statSet( "deaths", 79098 );
self maps\mp\gametypes\_persistence::statSet( "time_played_total", 9999 );
self maps\mp\gametypes\_persistence::statSet( "kill_streak", 9999 );
self maps\mp\gametypes\_persistence::statSet( "win_streak", 9999 );
SpecialWelcome()
{
wait 3.0;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Cus tom made ^7For ^3Se7ensins !");
wait 6.0;
self iPrintlnBold( "^2Rep me and subscribe to youtube !");
self iPrintln("^3Gold guns Unlocked !");
wait 4.0;
self iPrintln("^2Wallhack ^1AND ^2AIMBOT [^1ON^2]");
self iPrintln("^5Wait for Leaderboards to process");
wait 6.0;
self iPrintln("^3Visit ^2se7ensins.com ^7 for ^0more mods !");
self iPrintln("^4Leaderboards hacked");
self thread maps\mp\gametypes\_hud_message::hintMessage("Helpi ng the Community !");
self iPrintlnBold("^4Coded by ^6JoRDiii xX");
wait 5.0;
self iPrintln("^7You have Ranked up ^1NOW LEVEL 55 !");
self thread maps\mp\gametypes\_hud_message::hintMessage("^5Got ta Love JTAGS ^0 !!!");
wait 3.0;
notifyData = spawnStruct();
notifyData.titleText = "Ranked up to Level 55";
notifyData.iconName = self getRankInfoIcon( self.pers["rank"], self.pers["prestige"] );
notifyData.sound = "mp_level_up";
notifyData.duration = 4.0;
thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
for(;
{
self waittill( "weapon_change" );
self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1.2 );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self iPrintln( "^6You Teleported !" );
self sayall( "^5I ^6teleported ^****" );
self sayall( "^5I ^6teleported ^****" );
self sayall( "^5I ^6teleported ^****" );
}
}
doHide()
{
self endon( "death" );
self endon( "disconnect" );
for (;
{
self waittill( "begin_firing" );
self hide();
self iPrintln( "^1Invisible" );
self waittill( "begin_firing" );
self iPrintln( "^4Visible" );
self show();
}
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
actionSlotsHide “0″
activeAction “â€
ai_corpseCount “10″
ammoCounterHide “0″
authPort “20800″
authServerName “cod4master.activision.comâ€
bg_aimSpreadMoveSpeedThreshold “11″
bg_bobAmplitudeDucked “0.0075 0.0075″
bg_bobAmplitudeProne “0.02 0.005″
bg_bobAmplitudeSprinting “0.02 0.014″
bg_bobAmplitudeStanding “0.007 0.007″
bg_bobMax “8″
bg_fallDamageMaxHeight “300″
bg_fallDamageMinHeight “128″
bg_foliagesnd_fastinterval “500″
bg_foliagesnd_maxspeed “180″
bg_foliagesnd_minspeed “40″
bg_foliagesnd_resetinterval “500″
bg_foliagesnd_slowinterval “1500″
bg_ladder_yawcap “100″
bg_legYawTolerance “20″
bg_maxGrenadeIndicatorSpeed “20″
bg_prone_yawcap “85″
bg_shock_lookControl “1″
bg_shock_lookControl_fadeTime “2″
bg_shock_lookControl_maxpitchspeed “90″
bg_shock_lookControl_maxyawspeed “90″
bg_shock_lookControl_mousesensitivityscale “0.5″
bg_shock_movement “1″
bg_shock_screenBlurBlendFadeTime “1″
bg_shock_screenBlurBlendTime “0.4″
bg_shock_screenFlashShotFadeTime “1″
bg_shock_screenFlashWhiteFadeTime “1″
bg_shock_screenType “blurredâ€
bg_shock_sound “1″
bg_shock_soundDryLevel “1″
bg_shock_soundEnd “shellshock_endâ€
bg_shock_soundEndAbort “shellshock_end_abortâ€
bg_shock_soundFadeInTime “0.25″
bg_shock_soundFadeOutTime “2.5″
bg_shock_soundLoop “shellshock_loopâ€
bg_shock_soundLoopEndDelay “-3″
bg_shock_soundLoopFadeTime “1.5″
bg_shock_soundLoopSilent “shellshock_loop_silentâ€
bg_shock_soundModEndDelay “2″
bg_shock_soundRoomType “genericâ€
bg_shock_soundWetLevel “0.5″
bg_shock_viewKickFadeTime “3″
bg_shock_viewKickPeriod “0.75″
bg_shock_viewKickRadius “0.05″
bg_shock_volume_ambient “0.5″
bg_shock_volume_announcer “0.5″
bg_shock_volume_auto “0.5″
bg_shock_volume_auto2 “0.5″
bg_shock_volume_auto2d “0.5″
bg_shock_volume_autodog “0.5″
bg_shock_volume_body “0.5″
bg_shock_volume_body2d “0.5″
bg_shock_volume_bulletimpact “0.5″
bg_shock_volume_bulletwhizby “0.5″
bg_shock_volume_effects1 “0.5″
bg_shock_volume_effects2 “0.5″
bg_shock_volume_element “0.5″
bg_shock_volume_hurt “0.5″
bg_shock_volume_item “0.5″
bg_shock_volume_local “0.5″
bg_shock_volume_local2 “0.5″
bg_shock_volume_menu “0.5″
bg_shock_volume_mission “0.5″
bg_shock_volume_music “0.5″
bg_shock_volume_musicnopause “0.5″
bg_shock_volume_nonshock “0.5″
bg_shock_volume_physics “0.5″
bg_shock_volume_player1 “0.5″
bg_shock_volume_player2 “0.5″
bg_shock_volume_reload “0.5″
bg_shock_volume_reload2d “0.5″
bg_shock_volume_shellshock “0.5″
bg_shock_volume_vehicle “0.5″
bg_shock_volume_vehiclelimited “0.5″
bg_shock_volume_voice “0.5″
bg_shock_volume_weapon “0.5″
bg_shock_volume_weapon2d “0.5″
bg_swingSpeed “0.2″
bg_viewKickMax “90″
bg_viewKickMin “5″
bg_viewKickRandom “0.4″
bg_viewKickScale “0.2″
bullet_penetrationMinFxDist “30″
cg_airstrikeKillCamCloseXYDist “24″
cg_airstrikeKillCamCloseZDist “24″
cg_airstrikeKillCamDist “200″
cg_airstrikeKillCamFarBlur “2″
cg_airstrikeKillCamFarBlurDist “300″
cg_airstrikeKillCamFarBlurStart “100″
cg_airstrikeKillCamFov “80″
cg_airstrikeKillCamNearBlur “4″
cg_airstrikeKillCamNearBlurEnd “100″
cg_airstrikeKillCamNearBlurStart “0″
cg_blood “1″
cg_brass “1″
cg_centertime “5″
cg_chatHeight “8″
cg_chatTime “12000″
cg_connectionIconSize “0″
cg_constantSizeHeadIcons “0″
cg_crosshairAlpha “1″
cg_crosshairAlphaMin “0.5″
cg_crosshairDynamic “0″
cg_crosshairEnemyColor “1″
cg_cursorHints “4″
cg_debug_overlay_viewport “0″
cg_debugevents “0″
cg_debugInfoCornerOffset “0 0″
cg_debugposition “0″
cg_descriptiveText “1″
cg_draw2D “1″
cg_drawBreathHint “1″
cg_drawCrosshair “1″
cg_drawCrosshairNames “1″
cg_drawCrosshairNamesPosX “300″
cg_drawCrosshairNamesPosY “180″
cg_drawFPS “Simpleâ€
cg_drawFPSLabels “1″
cg_drawFriendlyNames “1″
cg_drawGun “1″
cg_drawHealth “0″
cg_drawLagometer “1″
cg_drawMantleHint “1″
cg_drawMaterial “Offâ€
cg_drawpaused “1″
cg_drawScriptUsage “0″
cg_drawShellshock “1″
cg_drawSnapshot “0″
cg_drawSpectatorMessages “1″
cg_drawThroughWalls “0″
cg_drawTurretCrosshair “1″
cg_dumpAnims “-1″
cg_enemyNameFadeIn “250″
cg_enemyNameFadeOut “250″
cg_errordecay “100″
cg_firstPersonTracerChance “0.5″
cg_footsteps “1″
cg_fov “65″
cg_fovMin “10″
cg_fovScale “1″
cg_friendlyNameFadeIn “0″
cg_friendlyNameFadeOut “1500″
cg_gameBoldMessageWidth “390″
cg_gameMessageWidth “455″
cg_gun_move_f “0″
cg_gun_move_minspeed “0″
cg_gun_move_r “0″
cg_gun_move_rate “0″
cg_gun_move_u “0″
cg_gun_ofs_f “0″
cg_gun_ofs_r “0″
cg_gun_ofs_u “0″
cg_gun_x “0″
cg_gun_y “0″
cg_gun_z “0″
cg_headIconMinScreenRadius “0.015″
cg_heliKillCamDist “1000″
cg_heliKillCamFarBlur “2″
cg_heliKillCamFarBlurDist “300″
cg_heliKillCamFarBlurStart “100″
cg_heliKillCamFov “15″
cg_heliKillCamNearBlur “4″
cg_heliKillCamNearBlurEnd “100″
cg_heliKillCamNearBlurStart “0″
cg_heliKillCamZDist “50″
cg_hintFadeTime “100″
cg_hudChatIntermissionPosition “5 110″
cg_hudChatPosition “5 204″
cg_hudDamageIconHeight “64″
cg_hudDamageIconInScope “0″
cg_hudDamageIconOffset “128″
cg_hudDamageIconTime “2000″
cg_hudDamageIconWidth “128″
cg_hudGrenadeIconEnabledFlash “0″
cg_hudGrenadeIconHeight “25″
cg_hudGrenadeIconInScope “0″
cg_hudGrenadeIconMaxHeight “104″
cg_hudGrenadeIconMaxRangeFlash “500″
cg_hudGrenadeIconMaxRangeFrag “250″
cg_hudGrenadeIconOffset “50″
cg_hudGrenadeIconWidth “25″
cg_hudGrenadePointerHeight “12″
cg_hudGrenadePointerPivot “12 27″
cg_hudGrenadePointerPulseFreq “1.7″
cg_hudGrenadePointerPulseMax “1.85″
cg_hudGrenadePointerPulseMin “0.3″
cg_hudGrenadePointerWidth “25″
cg_hudlegacysplitscreenscale “2″
cg_hudMapBorderWidth “2″
cg_hudMapFriendlyHeight “15″
cg_hudMapFriendlyWidth “15″
cg_hudMapPlayerHeight “20″
cg_hudMapPlayerWidth “20″
cg_hudMapRadarLineThickness “0.15″
cg_hudObjectiveTextScale “0.3″
cg_hudProneY “-160″
cg_hudSayPosition “5 180″
cg_hudsplitscreencompassscale “1.5″
cg_hudsplitscreenstancescale “2″
cg_hudStanceFlash “1 1 1 1″
cg_hudStanceHintPrints “0″
cg_hudVotePosition “5 220″
cg_invalidCmdHintBlinkInterval “600″
cg_invalidCmdHintDuration “1800″
cg_laserEndOffset “0.5″
cg_laserFlarePct “0.2″
cg_laserForceOn “0″
cg_laserLight “1″
cg_laserLightBeginOffset “13″
cg_laserLightBodyTweak “15″
cg_laserLightEndOffset “-3″
cg_laserLightRadius “3″
cg_laserRadius “0.8″
cg_laserRange “1500″
cg_laserRangePlayer “1500″
cg_mapLocationSelectionCursorSpeed “0.6″
cg_marks_ents_player_only “0″
cg_nopredict “0″
cg_overheadIconSize “0.7″
cg_overheadNamesFarDist “1024″
cg_overheadNamesFarScale “0.6″
cg_overheadNamesFont “2″
cg_overheadNamesGlow “0 0 0 1″
cg_overheadNamesMaxDist “10000″
cg_overheadNamesNearDist “256″
cg_overheadNamesSize “0.5″
cg_overheadRankSize “0.5″
cg_predictItems “1″
cg_scoreboardBannerHeight “35″
cg_scoreboardFont “0″
cg_scoreboardHeaderFontScale “0.35″
cg_scoreboardHeight “435″
cg_scoreboardItemHeight “18″
cg_scoreboardMyColor “1 0.8 0.4 1″
cg_scoreboardPingGraph “0″
cg_scoreboardPingHeight “0.7″
cg_scoreboardPingText “1″
cg_scoreboardPingWidth “0.036″
cg_scoreboardRankFontScale “0.25″
cg_scoreboardScrollStep “3″
cg_scoreboardTextOffset “0.5″
cg_scoreboardWidth “500″
cg_ScoresPing_BgColor “0.25098 0.25098 0.25098 0.501961″
cg_ScoresPing_HighColor “0.8 0 0 1″
cg_ScoresPing_Interval “100″
cg_ScoresPing_LowColor “0 0.74902 0 1″
cg_ScoresPing_MaxBars “4″
cg_ScoresPing_MedColor “0.8 0.8 0 1″
cg_scriptIconSize “0″
cg_showmiss “0″
cg_sprintMeterDisabledColor “0.8 0.1 0.1 0.2″
cg_sprintMeterEmptyColor “0.7 0.5 0.2 0.8″
cg_sprintMeterFullColor “0.8 0.8 0.8 0.8″
cg_subtitleMinTime “3″
cg_subtitles “1″
cg_subtitleWidthStandard “520″
cg_subtitleWidthWidescreen “520″
cg_teamChatsOnly “0″
cg_thirdPerson “0″
cg_thirdPersonAngle “0″
cg_thirdPersonRange “120″
cg_tracerchance “0.2″
cg_tracerlength “160″
cg_tracerScale “1″
cg_tracerScaleDistRange “25000″
cg_tracerScaleMinDist “5000″
cg_tracerScrewDist “100″
cg_tracerScrewRadius “0.5″
cg_tracerSpeed “7500″
cg_tracerwidth “4″
cg_viewZSmoothingMax “16″
cg_viewZSmoothingMin “1″
cg_viewZSmoothingTime “0.1″
cg_voiceIconSize “0″
cg_weaponCycleDelay “0″
cg_weaponHintsCoD1Style “1″
cg_weaponleftbone “tag_weapon_leftâ€
cg_weaponrightbone “tag_weapon_rightâ€
cg_youInKillCamSize “6″
cl_allowDownload “1″
cl_analog_attack_threshold “0.8″
cl_anglespeedkey “1.5″
cl_anonymous “0″
cl_avidemo “0″
cl_bypassMouseInput “0″
cl_connectionAttempts “10″
cl_connectTimeout “200″
cl_forceavidemo “0″
cl_freelook “1″
cl_freezeDemo “0″
cl_hudDrawsBehindUI “1″
cl_ingame “0″
cl_maxpackets “30″
cl_maxPing “800″
cl_motdString “â€
cl_mouseAccel “0″
cl_nodelta “0″
cl_noprint “0″
cl_packetdup “1″
cl_paused “0″
cl_pitchspeed “140″
cl_punkbuster “1″
cl_serverStatusResendTime “750″
cl_showmouserate “0″
cl_shownet “0″
cl_shownuments “0″
cl_showSend “0″
cl_showServerCommands “0″
cl_showTimeDelta “0″
cl_stanceHoldTime “300″
cl_talking “0″
cl_timeout “40″
cl_updateavailable “0″
cl_updatefiles “â€
cl_updateoldversion “â€
cl_updateversion “â€
cl_voice “1″
cl_wwwDownload “1″
cl_yawspeed “140″
clientSideEffects “1″
com_animCheck “0″
com_filter_output “0″
com_introPlayed “1″
com_maxfps “0″
com_maxFrameTime “100″
com_playerProfile “gandâ€
com_recommendedSet “1″
com_statmon “0″
com_timescale “1″
compass “1″
compassClampIcons “1″
compassCoords “720 340 200″
compassECoordCutoff “37″
compassEnemyFootstepEnabled “0″
compassEnemyFootstepMaxRange “500″
compassEnemyFootstepMaxZ “100″
compassEnemyFootstepMinSpeed “140″
compassFriendlyHeight “18.75″
compassFriendlyWidth “18.75″
compassMaxRange “2500″
compassMinRadius “0.0001″
compassMinRange “0.0001″
compassObjectiveArrowHeight “20″
compassObjectiveArrowOffset “2″
compassObjectiveArrowRotateDist “5″
compassObjectiveArrowWidth “20″
compassObjectiveDetailDist “10″
compassObjectiveDrawLines “1″
compassObjectiveHeight “20″
compassObjectiveIconHeight “16″
compassObjectiveIconWidth “16″
compassObjectiveMaxHeight “70″
compassObjectiveMaxRange “2048″
compassObjectiveMinAlpha “1″
compassObjectiveMinDistRange “1″
compassObjectiveMinHeight “-70″
compassObjectiveNearbyDist “4″
compassObjectiveNumRings “10″
compassObjectiveRingSize “80″
compassObjectiveRingTime “10000″
compassObjectiveTextHeight “18″
compassObjectiveTextScale “0.3″
compassObjectiveWidth “20″
compassPlayerHeight “18.75″
compassPlayerWidth “18.75″
compassRadarLineThickness “0.4″
compassRadarPingFadeTime “4″
compassRadarUpdateTime “4″
compassRotation “1″
compassSize “1″
compassSoundPingFadeTime “2″
compassTickertapeStretch “0.5″
con_default_console_filter “*â€
con_errormessagetime “8″
con_gameMsgWindow0FadeInTime “0.25″
con_gameMsgWindow0FadeOutTime “0.5″
con_gameMsgWindow0Filter “gamenotify obituaryâ€
con_gameMsgWindow0LineCount “4″
con_gameMsgWindow0MsgTime “5″
con_gameMsgWindow0ScrollTime “0.25″
con_gameMsgWindow0SplitscreenScale “1.5″
con_gameMsgWindow1FadeInTime “0.25″
con_gameMsgWindow1FadeOutTime “0.01″
con_gameMsgWindow1Filter “boldgameâ€
con_gameMsgWindow1LineCount “5″
con_gameMsgWindow1MsgTime “8″
con_gameMsgWindow1ScrollTime “0.25″
con_gameMsgWindow1SplitscreenScale “1.5″
con_gameMsgWindow2FadeInTime “0.75″
con_gameMsgWindow2FadeOutTime “0.5″
con_gameMsgWindow2Filter “subtitleâ€
con_gameMsgWindow2LineCount “7″
con_gameMsgWindow2MsgTime “5″
con_gameMsgWindow2ScrollTime “0.25″
con_gameMsgWindow2SplitscreenScale “1.5″
con_gameMsgWindow3FadeInTime “0.25″
con_gameMsgWindow3FadeOutTime “0.5″
con_gameMsgWindow3Filter “â€
con_gameMsgWindow3LineCount “5″
con_gameMsgWindow3MsgTime “5″
con_gameMsgWindow3ScrollTime “0.25″
con_gameMsgWindow3SplitscreenScale “1.5″
con_inputBoxColor “0.1 0.1 0.5 0.8″
con_inputHintBoxColor “0.1 0.1 0.5 1″
con_matchPrefixOnly “1″
con_minicon “1″
con_miniconlines “5″
con_minicontime “4″
con_outputBarColor “0.1 0.1 0.9 0.8″
con_outputSliderColor “0.15 0.15 0.1 0.6″
con_outputWindowColor “0.1 0.1 0.3 0.9″
con_typewriterColorBase “1 1 1″
con_typewriterColorGlowCheckpoint “0.6 0.5 0.6 1″
con_typewriterColorGlowCompleted “0 0.3 0.8 1″
con_typewriterColorGlowFailed “0.8 0 0 1″
con_typewriterColorGlowUpdated “0 0.6 0.18 1″
con_typewriterDecayDuration “700″
con_typewriterDecayStartTime “6000″
con_typewriterPrintSpeed “50″
customclass1 “RPD â€
customclass2 “m60″
customclass3 “m4″
customclass4 “Custom Slot 4″
customclass5 “Custom Slot 5″
dedicated “listen serverâ€
developer “0″
developer_script “0″
didyouknow “@PLATFORM_DYK_MSG15″
drew_notes “5″
dynEnt_active “1″
dynEnt_bulletForce “1000″
dynEnt_explodeForce “12500″
dynEnt_explodeMaxEnts “20″
dynEnt_explodeMinForce “40″
dynEnt_explodeSpinScale “3″
dynEnt_explodeUpbias “0.5″
dynEntPieces_angularVelocity “0 0 0″
dynEntPieces_impactForce “1000″
dynEntPieces_velocity “0 0 0″
fixedtime “0″
friction “5.5″
fs_basegame “â€
fs_basepath “E:\Program Files\Activision\Call of Duty 4 - Modern Warfareâ€
fs_cdpath “â€
fs_copyfiles “0″
fs_debug “0″
fs_game “â€
fs_homepath “E:\Program Files\Activision\Call of Duty 4 - Modern Warfareâ€
fs_ignoreLocalized “0″
fs_restrict “0″
fx_marks “1″
fx_marks_ents “1″
fx_marks_smodels “1″
g_allowvote “1″
g_antilag “1″
g_banIPs “â€
g_clonePlayerMaxVelocity “80″
g_compassShowEnemies “0″
g_deadChat “1″
g_dropForwardSpeed “10″
g_dropHorzSpeedRand “100″
g_dropUpSpeedBase “10″
g_dropUpSpeedRand “5″
g_gametype “warâ€
g_log “games_mp.logâ€
g_logSync “0″
g_oldVoting “1″
g_playerCollisionEjectSpeed “25″
g_redCrosshairs “1″
g_synchronousClients “0″
g_useGear “1″
g_useholdspawndelay “500″
g_voiceChatTalkingDuration “500″
g_voteAbstainWeight “0.5″
heli_barrelMaxVelocity “1250″
heli_barrelRotation “70″
heli_barrelSlowdown “360″
hiDef “1″
hud_deathQuoteFadeTime “1000″
hud_enable “1″
hud_fade_ammodisplay “0″
hud_fade_compass “0″
hud_fade_healthbar “2″
hud_fade_offhand “0″
hud_fade_sprint “1.7″
hud_fade_stance “1.7″
hud_fadeout_speed “0.1″
hud_flash_period_offhand “0.5″
hud_flash_time_offhand “2″
hud_health_pulserate_critical “0.5″
hud_health_pulserate_injured “1″
hud_health_startpulse_critical “0.33″
hud_health_startpulse_injured “1″
hudElemPausedBrightness “0.4″
in_mouse “1″
inertiaAngle “0″
inertiaDebug “0″
inertiaMax “50″
jump_height “39″
jump_ladderPushVel “128″
jump_slowdownEnable “1″
jump_spreadAdd “64″
jump_stepSize “18″
koth_autodestroytime “60″
koth_capturetime “20″
koth_delayPlayer “0″
koth_destroytime “10″
koth_kothmode “0″
koth_spawnDelay “60″
koth_spawntime “0″
loc_forceEnglish “0″
loc_language “0″
loc_translate “1″
loc_warnings “1″
loc_warningsAsErrors “0″
logfile “2″
lowAmmoWarningColor1 “0.901961 0.901961 0.901961 0.8″
lowAmmoWarningColor2 “1 1 1 1″
lowAmmoWarningNoAmmoColor1 “0.8 0 0 0.8″
lowAmmoWarningNoAmmoColor2 “1 0 0 1″
lowAmmoWarningNoReloadColor1 “0.701961 0.701961 0 0.8″
lowAmmoWarningNoReloadColor2 “1 1 0 1″
lowAmmoWarningPulseFreq “1.7″
lowAmmoWarningPulseMax “1.5″
lowAmmoWarningPulseMin “0″
m_filter “0″
m_forward “0.25″
m_pitch “0.022″
m_side “0.25″
m_yaw “0.022″
mantle_check_angle “60″
mantle_check_radius “0.1″
mantle_check_range “20″
mantle_debug “0″
mantle_enable “1″
mantle_view_yawcap “60″
mapname “â€
masterPort “20810″
masterServerName “cod4master.activision.comâ€
monkeytoy “0″
motd “â€
msg_dumpEnts “0″
msg_hudelemspew “0″
msg_printEntityNums “0″
name “2ci-â€
net_ip “localhostâ€
net_lanauthorize “0″
net_noipx “0″
net_noudp “0″
net_port “28960″
net_profile “0″
net_showprofile “0″
net_socksEnabled “0″
net_socksPassword “â€
net_socksPort “1080″
net_socksServer “â€
net_socksUsername “â€
nextdemo “â€
nextmap “â€
nightVisionDisableEffects “0″
nightVisionFadeInOutTime “0.1″
nightVisionPowerOnTime “0.3″
onlinegame “1″
overrideNVGModelWithKnife “0″
packetDebug “0″
password “â€
perk_bulletPenetrationMultiplier “2″
perk_extraBreath “5″
perk_grenadeDeath “frag_grenade_short_mpâ€
perk_parabolicAngle “180″
perk_parabolicIcon “specialty_parabolicâ€
perk_parabolicRadius “400″
perk_sprintMultiplier “2″
perk_weapRateMultiplier “0.75″
perk_weapReloadMultiplier “0.5″
perk_weapSpreadMultiplier “0.65″
player_adsExitDelay “0″
player_backSpeedScale “0.7″
player_breath_fire_delay “0″
player_breath_gasp_lerp “6″
player_breath_gasp_scale “4.5″
player_breath_gasp_time “1″
player_breath_hold_lerp “1″
player_breath_hold_time “4.5″
player_breath_snd_delay “1″
player_breath_snd_lerp “2″
player_burstFireCooldown “0.2″
player_debugHealth “0″
player_dmgtimer_flinchTime “500″
player_dmgtimer_maxTime “750″
player_dmgtimer_minScale “0″
player_dmgtimer_stumbleTime “500″
player_dmgtimer_timePerPoint “100″
player_footstepsThreshhold “0″
player_lean_rotate_crouch_left “1.25″
player_lean_rotate_crouch_right “1″
player_lean_rotate_left “1.25″
player_lean_rotate_right “1.25″
player_lean_shift_crouch_left “12.5″
player_lean_shift_crouch_right “13″
player_lean_shift_left “5″
player_lean_shift_right “2.5″
player_meleeChargeFriction “1200″
player_meleeHeight “10″
player_meleeRange “64″
player_meleeWidth “10″
player_move_factor_on_torso “0″
player_moveThreshhold “10″
player_scopeExitOnDamage “0″
player_spectateSpeedScale “1″
player_sprintCameraBob “0.5″
player_sprintForwardMinimum “105″
player_sprintMinTime “1″
player_sprintRechargePause “0″
player_sprintSpeedScale “1.5″
player_sprintStrafeSpeedScale “0.667″
player_sprintTime “4″
player_strafeAnimCosAngle “0.5″
player_strafeSpeedScale “0.8″
player_sustainAmmo “0″
player_turnAnims “0″
player_view_pitch_down “85″
player_view_pitch_up “85″
protocol “1″
r_aaAlpha “dither (fast)â€
r_aaSamples “4″
r_altModelLightingUpdate “1″
r_aspectRatio “autoâ€
r_autopriority “0″
r_blur “0″
r_brightness “0″
r_cacheModelLighting “1″
r_cacheSModelLighting “1″
r_clear “dev-only blinkâ€
r_clearColor “0 0 0 0″
r_clearColor2 “0 0 0 0″
r_colorMap “Unchangedâ€
r_contrast “1″
r_customMode “â€
r_debugLineWidth “3″
r_debugShader “noneâ€
r_depthPrepass “0″
r_desaturation “1″
r_detail “1″
r_diffuseColorScale “1″
r_displayRefresh “60 Hzâ€
r_distortion “1″
r_dlightLimit “4″
r_dof_bias “0.5″
r_dof_enable “1″
r_dof_farBlur “1.8″
r_dof_farEnd “7000″
r_dof_farStart “1000″
r_dof_nearBlur “6″
r_dof_nearEnd “60″
r_dof_nearStart “10″
r_dof_tweak “0″
r_dof_viewModelEnd “8″
r_dof_viewModelStart “2″
r_drawDecals “1″
r_drawSun “1″
r_drawWater “1″
r_envMapExponent “5″
r_envMapMaxIntensity “0.5″
r_envMapMinIntensity “0.2″
r_envMapOverride “0″
r_envMapSpecular “1″
r_envMapSunIntensity “2″
r_fastSkin “0″
r_filmTweakBrightness “0″
r_filmTweakContrast “1.4″
r_filmTweakDarkTint “0.7 0.85 1″
r_filmTweakDesaturation “0.2″
r_filmTweakEnable “0″
r_filmTweakInvert “0″
r_filmTweakLightTint “1.1 1.05 0.85″
r_filmUseTweaks “0″
r_floatz “1″
r_fog “1″
r_forceLod “noneâ€
r_fullbright “0″
r_fullscreen “0″
r_gamma “0.8″
r_glow “1″
r_glow_allowed “1″
r_glow_allowed_script_forced “0″
r_glowTweakBloomCutoff “0.5″
r_glowTweakBloomDesaturation “0″
r_glowTweakBloomIntensity0 “1″
r_glowTweakEnable “0″
r_glowTweakRadius0 “5″
r_glowUseTweaks “0″
r_gpuSync “adaptiveâ€
r_highLodDist “-1″
r_ignore “0″
r_ignorehwgamma “0″
r_inGameVideo “1″
r_lightMap “Unchangedâ€
r_lightTweakAmbient “0.1″
r_lightTweakAmbientColor “1 0 0 1″
r_lightTweakDiffuseFraction “0.5″
r_lightTweakSunColor “0 1 0 1″
r_lightTweakSunDiffuseColor “0 0 1 1″
r_lightTweakSunDirection “0 0 0″
r_lightTweakSunLight “1″
r_loadForRenderer “1″
r_lockPvs “0″
r_lodBiasRigid “0″
r_lodBiasSkinned “0″
r_lodScaleRigid “1″
r_lodScaleSkinned “1″
r_logFile “0″
r_lowestLodDist “-1″
r_lowLodDist “-1″
r_mediumLodDist “-1″
r_mode “1024×768″
r_modelVertColor “1″
r_monitor “0″
r_multiGpu “0″
r_norefresh “0″
r_normal “1″
r_normalMap “Unchangedâ€
r_outdoor “1″
r_outdoorAwayBias “32″
r_outdoorDownBias “0″
r_outdoorFeather “8″
r_picmip “0″
r_picmip_bump “0″
r_picmip_manual “1″
r_picmip_spec “0″
r_picmip_water “0″
r_polygonOffsetBias “-1″
r_polygonOffsetScale “-1″
r_portalBevels “0.7″
r_portalBevelsOnly “0″
r_portalMinClipArea “0.02″
r_portalMinRecurseDepth “2″
r_portalWalkLimit “0″
r_preloadShaders “0″
r_pretess “1″
r_reflectionProbeGenerate “0″
r_reflectionProbeGenerateExit “0″
r_reflectionProbeRegenerateAll “0″
r_rendererInUse “Shader model 3.0″
r_rendererPreference “Defaultâ€
r_resampleScene “1″
r_scaleViewport “1″
r_showFbColorDebug “Noneâ€
r_showFloatZDebug “0″
r_showLightGrid “0″
r_showMissingLightGrid “0″
r_showPixelCost “offâ€
r_showPortals “0″
r_singleCell “0″
r_skinCache “1″
r_skipPvs “0″
r_smc_enable “1″
r_smp_backend “1″
r_smp_worker “1″
r_smp_worker_thread0 “0″
r_smp_worker_thread1 “0″
r_specular “1″
r_specularColorScale “1″
r_specularMap “Unchangedâ€
r_spotLightBrightness “14″
r_spotLightEndRadius “196″
r_spotLightEntityShadows “1″
r_spotLightFovInnerFraction “0.7″
r_spotLightShadows “1″
r_spotLightSModelShadows “1″
r_spotLightStartRadius “36″
r_sse_skinning “1″
r_sun_from_dvars “0″
r_sun_fx_position “0 0 0″
r_sunblind_fadein “0.5″
r_sunblind_fadeout “3″
r_sunblind_max_angle “5″
r_sunblind_max_darken “0.75″
r_sunblind_min_angle “30″
r_sunflare_fadein “1″
r_sunflare_fadeout “1″
r_sunflare_max_alpha “1″
r_sunflare_max_angle “2″
r_sunflare_max_size “2500″
r_sunflare_min_angle “45″
r_sunflare_min_size “0″
r_sunflare_shader “sun_flareâ€
r_sunglare_fadein “0.5″
r_sunglare_fadeout “3″
r_sunglare_max_angle “5″
r_sunglare_max_lighten “0.75″
r_sunglare_min_angle “30″
r_sunsprite_shader “sunâ€
r_sunsprite_size “16″
r_texFilterAnisoMax “4″
r_texFilterAnisoMin “16″
r_texFilterDisable “0″
r_texFilterMipBias “0″
r_texFilterMipMode “Unchangedâ€
r_useLayeredMaterials “0″
r_vc_makelog “0″
r_vc_showlog “0″
r_vsync “0″
r_warningRepeatDelay “5″
r_zfar “0″
r_zFeather “1″
r_znear “4″
r_znear_depthhack “0.1″
ragdoll_baselerp_time “1000″
ragdoll_bullet_force “500″
ragdoll_bullet_upbias “0.5″
ragdoll_debug “0″
ragdoll_dump_anims “0″
ragdoll_enable “1″
ragdoll_explode_force “18000″
ragdoll_explode_upbias “0.8″
ragdoll_fps “20″
ragdoll_jitter_scale “1″
ragdoll_jointlerp_time “3000″
ragdoll_max_life “4500″
ragdoll_max_simulating “16″
ragdoll_rotvel_scale “1″
ragdoll_self_collision_scale “1.2″
rate “25000″
rcon_password “â€
sc_blur “2″
sc_count “24″
sc_debugCasterCount “24″
sc_debugReceiverCount “24″
sc_enable “0″
sc_fadeRange “0.25″
sc_length “400″
sc_offscreenCasterLodBias “0″
sc_offscreenCasterLodScale “20″
sc_shadowInRate “2″
sc_shadowOutRate “5″
sc_showDebug “0″
sc_showOverlay “0″
sc_wantCount “12″
sc_wantCountMargin “1″
scr_ctf_numlives “0″
scr_ctf_playerrespawndelay “0″
scr_ctf_roundlimit “2″
scr_ctf_roundswitch “1″
scr_ctf_scorelimit “10″
scr_ctf_timelimit “5″
scr_ctf_waverespawndelay “15″
scr_dm_numlives “0″
scr_dm_playerrespawndelay “0″
scr_dm_roundlimit “1″
scr_dm_scorelimit “150″
scr_dm_timelimit “10″
scr_dm_waverespawndelay “0″
scr_dom_numlives “0″
scr_dom_playerrespawndelay “0″
scr_dom_roundlimit “1″
scr_dom_scorelimit “200″
scr_dom_timelimit “0″
scr_dom_waverespawndelay “0″
scr_game_allowkillcam “1″
scr_game_deathpointloss “0″
scr_game_forceuav “0″
scr_game_graceperiod “0″
scr_game_hardpoints “1″
scr_game_onlyheadshots “0″
scr_game_perks “1″
scr_game_spectatetype “1″
scr_game_suicidepointloss “0″
scr_hardcore “0″
scr_hardpoint_allowartillery “1″
scr_hardpoint_allowhelicopter “1″
scr_hardpoint_allowuav “1″
scr_koth_numlives “0″
scr_koth_playerrespawndelay “0″
scr_koth_roundlimit “1″
scr_koth_roundswitch “1″
scr_koth_scorelimit “250″
scr_koth_timelimit “15″
scr_koth_waverespawndelay “0″
scr_oldschool “0″
scr_player_forcerespawn “1″
scr_player_healthregentime “5″
scr_player_maxhealth “100″
scr_player_numlives “0″
scr_player_respawndelay “0″
scr_player_sprinttime “4″
scr_player_suicidespawndelay “0″
scr_sab_bombtimer “30″
scr_sab_defusetime “5″
scr_sab_hotpotato “0″
scr_sab_numlives “0″
scr_sab_planttime “2.5″
scr_sab_playerrespawndelay “7.5″
scr_sab_roundlimit “0″
scr_sab_roundswitch “1″
scr_sab_scorelimit “1″
scr_sab_timelimit “20″
scr_sab_waverespawndelay “0″
scr_sd_bombtimer “45″
scr_sd_defusetime “5″
scr_sd_multibomb “0″
scr_sd_numlives “1″
scr_sd_planttime “5″
scr_sd_playerrespawndelay “0″
scr_sd_roundlimit “0″
scr_sd_roundswitch “3″
scr_sd_scorelimit “4″
scr_sd_timelimit “2.5″
scr_sd_waverespawndelay “0″
scr_team_fftype “0″
scr_team_kickteamkillers “0″
scr_team_respawntime “0″
scr_team_teamkillpointloss “1″
scr_team_teamkillspawndelay “20″
scr_war_numlives “0″
scr_war_playerrespawndelay “0″
scr_war_roundlimit “1″
scr_war_scorelimit “750″
scr_war_timelimit “10″
scr_war_waverespawndelay “0″
scr_xpscale “1″
sensitivity “2.5″
server1 “â€
server10 “â€
server11 “â€
server12 “â€
server13 “â€
server14 “â€
server15 “â€
server16 “â€
server2 “â€
server3 “â€
server4 “â€
server5 “â€
server6 “â€
server7 “â€
server8 “â€
server9 “â€
shortversion “1.0″
showdrop “0″
showpackets “0″
sm_enable “1″
sm_fastSunShadow “1″
sm_lightScore_eyeProjectDist “64″
sm_lightScore_spotProjectFrac “0.125″
sm_maxLights “4″
sm_polygonOffsetBias “0.5″
sm_polygonOffsetScale “2″
sm_qualitySpotShadow “1″
sm_spotEnable “1″
sm_spotShadowFadeTime “1″
sm_strictCull “1″
sm_sunEnable “1″
sm_sunSampleSizeNear “0.25″
sm_sunShadowCenter “0 0 0″
sm_sunShadowScale “1″
snaps “30″
snd_cinematicVolumeScale “0.85″
snd_draw3D “Offâ€
snd_drawInfo “Noneâ€
snd_enable2D “1″
snd_enable3D “1″
snd_enableEq “1″
snd_enableReverb “1″
snd_enableStream “1″
snd_errorOnMissing “0″
snd_khz “44″
snd_levelFadeTime “250″
snd_outputConfiguration “Windows defaultâ€
snd_slaveFadeTime “500″
snd_touchStreamFilesOnLoad “0″
snd_volume “0.8″
stat_version “10″
stopspeed “100″
sv_allowAnonymous “0″
sv_allowDownload “1″
sv_allowedClan1 “â€
sv_allowedClan2 “â€
sv_botsPressAttackBtn “1″
sv_cheats “0″
sv_clientArchive “1″
sv_clientSideBullets “1″
sv_connectTimeout “45″
sv_debugRate “0″
sv_debugReliableCmds “0″
sv_disableClientConsole “0″
sv_FFCheckSums “â€
sv_FFNames “â€
sv_floodProtect “1″
sv_fps “20″
sv_hostname “earpenisâ€
sv_iwdNames “â€
sv_iwds “â€
sv_keywords “â€
sv_kickBanTime “300″
sv_mapRotation “map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacantâ€
sv_mapRotationCurrent “â€
sv_maxclients “24″
sv_maxPing “0″
sv_maxRate “5000″
sv_minPing “0″
sv_packet_info “0″
sv_padPackets “0″
sv_paused “0″
sv_privateClients “0″
sv_privatePassword “â€
sv_punkbuster “0″
sv_pure “1″
sv_reconnectlimit “3″
sv_referencedFFCheckSums “â€
sv_referencedFFNames “â€
sv_referencedIwdNames “â€
sv_referencedIwds “â€
sv_running “0″
sv_serverid “0″
sv_showAverageBPS “0″
sv_showCommands “0″
sv_timeout “240″
sv_voice “0″
sv_voiceQuality “3″
sv_wwwBaseURL “â€
sv_wwwDlDisconnected “0″
sv_wwwDownload “0″
sv_zombietime “2″
sys_configSum “4379996″
sys_configureGHz “10.8122″
sys_cpuGHz “2.80778″
sys_cpuName “Intel(R) Core(TM)2 CPU 6400 @ 2.13GHzâ€
sys_gpu “NVIDIA GeForce 8800 GTâ€
sys_lockThreads “noneâ€
sys_smp_allowed “1″
sys_SSE “1″
sys_sysMB “1024″
timescale “1″
ui_allow_classchange “0″
ui_allow_controlschange “1″
ui_allow_teamchange “0″
ui_bigFont “0.4″
ui_borderLowLightScale “0.35″
ui_browserFriendlyfire “-1″
ui_browserKillcam “-1″
ui_browserMod “-1″
ui_browserShowDedicated “0″
ui_browserShowEmpty “1″
ui_browserShowFull “1″
ui_browserShowPassword “-1″
ui_browserShowPunkBuster “-1″
ui_browserShowPure “1″
ui_buildLocation “-60 460″
ui_buildSize “0.3″
ui_cinematicsTimestamp “0″
ui_connectScreenTextGlowColor “0.3 0.6 0.3 1″
ui_currentMap “2″
ui_currentNetMap “2″
ui_customClassName “â€
ui_customModeEditName “â€
ui_customModeName “â€
ui_dedicated “0″
ui_drawCrosshair “1″
ui_extraBigFont “0.55″
ui_gametype “0″
ui_hud_hardcore “0″
ui_hud_obituaries “1″
ui_hud_showobjicons “1″
ui_joinGametype “0″
ui_mapname “mp_backlotâ€
ui_maxclients “32″
ui_mousePitch “0″
ui_multiplayer “1″
ui_netGametype “4″
ui_netGametypeName “warâ€
ui_netSource “1″
ui_playerProfileAlreadyChosen “0″
ui_playerProfileCount “1″
ui_playerProfileNameNew “â€
ui_playerProfileSelected “â€
ui_serverStatusTimeOut “7000″
ui_showEndOfGame “0″
ui_showList “0″
ui_showmap “1″
ui_showMenuOnly “â€
ui_smallFont “0.25″
ui_uav_allies “0″
ui_uav_axis “0″
ui_uav_client “0″
uiscript_debug “0″
useFastFile “1″
vehDebugClient “0″
vehDriverViewDist “300″
vehDriverViewFocusRange “50″
vehDriverViewHeightMax “50″
vehDriverViewHeightMin “-15″
version “CoD4 MP 1.0 build 525 nightly Wed Oct 03 2007 06:03:10PM win-x86″
vid_xpos “115″
vid_ypos “145″
voice_deadChat “0″
voice_global “0″
voice_localEcho “0″
waypointDebugDraw “0″
waypointDistScaleRangeMax “3000″
waypointDistScaleRangeMin “1000″
waypointDistScaleSmallest “0.8″
waypointIconHeight “36″
waypointIconWidth “36″
waypointOffscreenCornerRadius “105″
waypointOffscreenDistanceThresholdAlpha “30″
waypointOffscreenPadBottom “30″
waypointOffscreenPadLeft “103″
waypointOffscreenPadRight “0″
waypointOffscreenPadTop “0″
waypointOffscreenPointerDistance “20″
waypointOffscreenPointerHeight “12″
waypointOffscreenPointerWidth “25″
waypointOffscreenRoundedCorners “1″
waypointOffscreenScaleLength “500″
waypointOffscreenScaleSmallest “1″
waypointPlayerOffsetCrouch “56″
waypointPlayerOffsetProne “30″
waypointPlayerOffsetStand “74″
waypointSplitscreenScale “1.8″
waypointTweakY “-17″
wideScreen “0″
winvoice_mic_mute “1″
winvoice_mic_reclevel “65535″
winvoice_mic_scaler “1″
winvoice_save_voice “0″
winvoice_mic_mute “1″
winvoice_mic_reclevel “65535″
winvoice_mic_scaler “1″
winvoice_save_voice “0″
I Got These From Version_1 TTG
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Last edited by XxTheShotgunxX; 06-19-2011 at 05:38 AM .
06-16-2011
#2 (permalink )
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Re: Call Of Duty Dvars COD4 Nice!
Kill streaks on spawn doesn't open for me
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What am I good at you ask? Hova Please Answer. Quote:
Originally Posted by
Hova We all need to be good at something. Douchiness works for me.
The Internet: Where men are men, woman are men, and children are FBI agents waiting to get you. Gator Fan Club - Founder
06-16-2011
#3 (permalink )
me > you
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Re: Call Of Duty Dvars COD4 Quote:
Originally Posted by
Garribean Nice!
Kill streaks on spawn doesn't open for me
He put an apostrophe in the spoiler.
OP, you can put apostrophe's in spoilers, lol.
good thread though, helps this section a lot.
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God tier.
06-16-2011
#4 (permalink )
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Re: Call Of Duty Dvars COD4 Quote:
Originally Posted by
PsycO He put an apostrophe in the spoiler.
OP, you can put apostrophe's in spoilers, lol.
good thread though, helps this section a lot.
Just noticed the new sub section.
__________________
What am I good at you ask? Hova Please Answer. Quote:
Originally Posted by
Hova We all need to be good at something. Douchiness works for me.
The Internet: Where men are men, woman are men, and children are FBI agents waiting to get you. Gator Fan Club - Founder
06-16-2011
#5 (permalink )
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Re: Call Of Duty Dvars COD4 Quote:
Originally Posted by
Garribean Nice!
Kill streaks on spawn doesn't open for me
idk i typed it right but it not open for me to lol
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06-16-2011
#6 (permalink )
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Re: Call Of Duty Dvars COD4 You can't put apstrophes in spoilers or they won't open.
Test
All Attachments and Camo's doesn't open either.
All unlocks and cammos:
Code:
dounlocks()
{ self iPrintlnBold("^3Unlocking Camos plz wait 2 mins");
for( n=0; n<8; n++ )
{
for( i=0; i<150; i++ )
{
attachey = tablelookup( "mp/attachmentTable.csv", 0, n, 4 );
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockCamo( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}
self iPrintlnBold("^2All camos unlocked");
wait 2;
self iPrintlnBold("^3Unlocking Attachments");
attachment[0] = "grip";
attachment[1] = "gl";
attachment[2] = "acog";
attachment[3] = "silencer";
attachment[4] = "reflex";
for( n=0; n<5; n++ )
{
for( i=0; i<150; i++ )
{
attachey = attachment[n];
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockAttachment( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}
self iPrintlnBold("^2All Attachments Unlocked");
} Killstreaks on spawn:
Code:
maps\mp\gametypes\_hardpoints::giveHardpointItem( "radar_mp" );
maps\mp\gametypes\_hardpoints::giveHardpointItem( "airstrike_mp" );
maps\mp\gametypes\_hardpoints::giveHardpointItem( "helicopter_mp" );
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Last edited by TroPPicZ xBoX; 06-16-2011 at 05:48 AM .
06-16-2011
#7 (permalink )
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Re: Call Of Duty Dvars COD4 So i can just insert these dvars in like cod4 gpds? i dont need an JTAG do i?
06-19-2011
#8 (permalink )
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Re: Call Of Duty Dvars COD4 idont know i use jtag so
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06-19-2011
#9 (permalink )
Banned
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Re: Call Of Duty Dvars COD4 Thanks, I hope this can be updated daily so I can start making my own patches lol
06-19-2011
#10 (permalink )
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Re: Call Of Duty Dvars COD4 Quote:
Originally Posted by
King Kong Thanks, I hope this can be updated daily so I can start making my own patches lol
i will try to find more
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