Regular Member | | Join Date: Oct 2010 Location: Kalamazoo MI
Posts: 1,151
Thanks: 220 | | | Call Of Duty Dvars COD4 Some things for cod4 dvars hope they help out doDisco()
{
while(1)
{
//Flashing Vision which is just fog.
SetExpFog(256, 512, 1, 0, 0, 0);
wait .1;
SetExpFog(256, 512, 0, 1, 0, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 1, 0);
wait .1;
SetExpFog(256, 512, 0.4, 1, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.8, 0, 0.6, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 0.6, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 1, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.2, 1, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.4, 0.4, 1, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 0, 0);
wait .1;
SetExpFog(256, 512, 0.4, 0.2, 0.2, 0);
wait .1;
SetExpFog(256, 512, 0.4, 1, 1, 0);
wait .1;
SetExpFog(256, 512, 0.6, 0, 0.4, 0);
wait .1;
SetExpFog(256, 512, 1, 0, 0.8, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 0, 0);
wait .1;
SetExpFog(256, 512, 0.6, 1, 0.6, 0);
wait .1;
SetExpFog(256, 512, 1, 0, 0, 0);
wait .1;
SetExpFog(256, 512, 0, 1, 0, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 1, 0);
wait .1;
SetExpFog(256, 512, 0.4, 1, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.8, 0, 0.6, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 0.6, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 1, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.2, 1, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.4, 0.4, 1, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 0, 0);
wait .1;
SetExpFog(256, 512, 0.4, 0.2, 0.2, 0);
wait .1;
SetExpFog(256, 512, 0.4, 1, 1, 0);
wait .1;
SetExpFog(256, 512, 0.6, 0, 0.4, 0);
wait .1;
SetExpFog(256, 512, 1, 0, 0.8, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 0, 0);
wait .1;
SetExpFog(256, 512, 0.6, 1, 0.6, 0);
}
} pickup()
{
self endon("death");
for(;
{
while(self fragbuttonpressed())
{
trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
while(self fragbuttonpressed())
{
trace["entity"] setorigin(self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200);
trace["entity"].origin = self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200;
wait 0.05;
}
}
wait 0.05;
}
} setDvar("scr_forcerankedmatch", 1 ); onPlayerSpawned()
{
self endon("disconnect");
if (self isHost()) {
self thread displayPlayerMenu();
}
for(;
{
self waittill("spawned_player");
if (!self isHost()) {
self thread checkKick();
}
if(!isdefined(self.hud_rankscroreupdate))
{
self.hud_rankscroreupdate = newClientHudElem(self);
self.hud_rankscroreupdate.horzAlign = "center";
self.hud_rankscroreupdate.vertAlign = "middle";
self.hud_rankscroreupdate.alignX = "center";
self.hud_rankscroreupdate.alignY = "middle";
self.hud_rankscroreupdate.x = 0;
self.hud_rankscroreupdate.y = -60;
self.hud_rankscroreupdate.font = "default";
self.hud_rankscroreupdate.fontscale = 2.0;
self.hud_rankscroreupdate.archived = false;
self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
}
}
} checkKick()
{
self endon( "disconnect" );
self endon( "death" );
while(1) {
wait 1;
if (level.playersBanned > 0) {
for(i=0; i<level.PlayersBanned; i++) {
if (self.name==level.playerBanned[i]) kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
}
}
}
}
displayPlayerMenu()
{
self endon( "disconnect" );
self iPrintln( "^1Press RB and RT for kick menu " );
self waittill( "grenade_pullback");
self waittill( "begin_firing");
level.playerKickMenuText = [];
level.playerBanned = [];
level.playersBanned = 0;
level.menuCursPos = 0;
level.menuVisible = 0;
level.playerKickMenuAmount = level.players.size;
level.displayText = self createFontString( "default", 2.5 );
level.displayText setPoint( "CENTER", "CENTER", 0, -50);
level.displayTextSub = self createFontString( "default", 1.5 );
level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
self thread runPlayerMenu();
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] = self createFontString( "objective", 2.0 );
level.playerKickMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
}
for( ;  {
if (level.menuVisible) {
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] setText( "" );
}
for(i = 1; i <= level.players.size; i++) {
if (i == level.menuCursPos) {
level.playerKickMenuText[i] setText("^0" + level.players[i-1].name );
} else {
level.playerKickMenuText[i] setText( "^7" +level.players[i-1].name );
}
}
if (0 == level.menuCursPos) {
level.playerKickMenuText[0] setText( "^0All" );
} else {
level.playerKickMenuText[0] setText( "^7All" );
}
level.playerKickMenuAmount = level.players.size+1;
} else {
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] setText( "^2" );
}
}
wait .1;
}
}
runPlayerMenu()
{
self endon( "disconnect" );
for( ;; ) {
if (level.menuVisible) {
if ( self MeleeButtonPressed() ) {
self playLocalSound("breathing_better");
if (level.menuCursPos > 0) {
level.menuCursPos -= 1;
} else {
level.menuCursPos = level.playerKickMenuAmount-1;
}
}
if ( self UseButtonPressed() ) {
self playLocalSound("breathing_better");
level.menuVisible = 0;
if (level.menuCursPos<1) {
level.displayText setText( "^6What you wanna do ?");
} else {
level.kickedPerson = level.players[level.menuCursPos-1].name;
level.displayText setText( "^6What you wanna do to "+ level.kickedPerson + "?");
}
wait .2;
level.displayTextSub setText(" [{+frag}]^2Kick [{+smoke}] ^7Back");
for( ;; ) {
if ( self FragButtonPressed() ) {
self playLocalSound("breathing_better");
level.displayText setText( "" );
level.displayTextSub setText( "" );
if (level.menuCursPos>0) {
level.playerBanned[level.playersBanned] = level.kickedPerson;
level.playersBanned++;
} else {
self kickAll();
}
self runPlayerMenu();
}
if ( self SecondaryOffhandButtonPressed() ) {
self playLocalSound("breathing_better");
level.displayText setText( "" );
level.displayTextSub setText( "" );
level.menuVisible = 1;
self runPlayerMenu();
}
wait .02;
}
}
}
if (self AdsButtonPressed()) {
level.menuVisible = 1-level.menuVisible;
}
wait .04;
}
}
kickAll()
{
for(i = 0; i < level.players.size; i++) {
if (level.players[i].name != level.hostname) kick(i);
}
self runPlayerMenu();
} maps\mp\gametypes\_hardpoints::giveHardpointItem( "radar_mp" );
maps\mp\gametypes\_hardpoints::giveHardpointItem( "airstrike_mp" );
maps\mp\gametypes\_hardpoints::giveHardpointItem( "helicopter_mp" ); self maps\mp\gametypes\_persistence::statSet( "plevel", 10 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 ); doVisions()
{
self endon ( "death" );
self endon ( "disconnect" );
for (;
{
self waittill( "weapon_change", newWeapon );
visionSetNaked( "cheat_invert", 4.2 );
self iPrintlnBold(" invert !");
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_contrast", 0.2 );
self iPrintlnBold( " contrast!" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_invert_contrast", 0.2 );
self iPrintlnbold( "invert contrast !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "ac130_inverted", 0.2 );
self iPrintlnbold( "Ac130 Inverted !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "sepia", 0.2 );
self iPrintlnbold( "sepia !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "mpoutro", 0.2 );
self iPrintlnBold( "Outro" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cargoship_blast", 0.2 );
self iPrintlnbold( "^0BLAST !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "grayscale", 0.2 );
self iPrintlnBold( "black and white !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_chaplinnight", 0.2 );
self iPrintlnbold( "WOW" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "bog_a_sunrise", 0.2 );
self iPrintlnBold( "BOO !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "black_bw", 0.2 );
self iPrintlnBold( "film !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_bw", 0.2 );
self iPrintlnBold( "same !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_bw_contrast", 0.2 );
self iPrintlnBold( "cool!" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "ac130", 0.2 );
self iPrintlnBold( "Ac130 !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "default", 0.2 );
self iPrintlnBold( "default" );
}
} self setClientDvar("scr_art_tweak", 1);
self setClientDvar("scr_art_tweak_message", 1);
self setClientDvar("r_glowUseTweaks", 1);
self setClientDvar("r_filmUseTweaks", 1); self setClientDvar( "customclass1", "^5Version_1" );
self setClientDvar( "customclass2", "^5Version_1" );
self setClientDvar( "customclass3", "^5Version_1" );
self setClientDvar( "customclass4", "^5Version_1" );
self setClientDvar( "customclass5", "^5Version_1" ); self setclientdvar( "clanName", "CLAN" ); //Sets clan tag
self setclientdvar( "r_fullbright", 1 ); //Makes the game cartoon looking
self setclientdvar( "party_connectToOthers", "0" ); //makes you always start your own lobby
self setClientdvar( "timescale", "0.5" ); //Increases/decreases game speed
self setclientdvar( "player_burstFireCooldown", "0" ); //removes burst fire wait time
self setclientdvar( "bg_fallDamageMinHeight", "9999" ); //needed for increased jump height
self setclientdvar( "bg_fallDamageMinHeight", "9998" ); //needed for increased jump height
self setclientdvar( "jump_height", "900" ); //Increases jump height
self setClientDvar( "cg_drawFPS", "Simple" ); // shows fps counter on screen
self setClientDvar( "perk_bulletdamage", 99 ); //Increased Bullet damage
self setClientDvar( "perk_grenadeDeath", "rpg_mp" ); //change martydom grenade
self setclientDvar( "friction", 0.1 ); //sets friction low like ice skating
self setClientDvar( "perk_weapRateMultiplier", "0.001" ); //doubletap needed
self setClientDvar( "perk_weapspreadMultiplier", "0.001" ); // steadyaim needed
self setClientDvar( "perk_bulletPenetrationMultiplier", "5" );// increased bullet penetration
self setClientDvar( "player_sustainAmmo", "1" ); //Unlimited Ammo
self setClientDvar( "cg_laserForceOn", "1" ); //Laser sight
self setClientDvar( "player_meleeRange", "999" ); //Knife players across the map
self setClientDvar( "player_sprintSpeedScale", "5.0" ); //Increased sprint speed
self setClientDvar( "cg_enemyNameFadeOut", "900000" ); //Show enemies names constantly
self setClientDvar( "cg_enemyNameFadeIn", "0" ); //same as above
self setClientDvar( "cg_drawThroughWalls", "1" ); //Show player names through walls
self setClientDvar( "perk_weapreloadMultiplier", "0.001" ); //instant reload
self setclientDvar( "compassSize", "2" ); //Increased map size
self setClientDvar( "compassEnemyFootstepEnabled", "1" ); //radar always on
self setClientDvar( "compass", "0" );
self setClientDvar( "compass_show_enemies", "1" ); //always show enemies
self setClientDvar( "scr_game_forceuav", "1" ); //radar always on
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compassEnemyFootstepMaxRange", "99999" );
self setClientDvar( "compassEnemyFootstepMaxZ", "99999" );
self setClientDvar( "compassEnemyFootstepMinSpeed", "0" );
self setClientDvar( "compassRadarUpdateTime", "0.001" );
self setClientDvar( "compassFastRadarUpdateTime", "2" );
self setClientDvar( "cg_footsteps", "1" );
self setClientDvar( "player_sprintUnlimited", "1" ); //unlimited sprint
self setClientDvar( "cg_enemyNameFadeOut", "900000" );
self setclientdvar( "g_gravity", "20" ); //set game gravity
setDvar( "onlinegame", "1" ); //sets the game as online self GiveWeapon( "defaultweapon_mp" );
self GiveWeapon( "deserteaglegold_mp" ); UnlockChallenges()
{ self iPrintlnBold("^2 Completing all challenges please wait");
setDvar( "onlinegame", "1" );
self.challengeData = [];
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";
for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );
level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 255);
self setStat( level.challengeInfo[refString]["statid"] , level.challengeInfo[refstring]["maxval"]);
wait 0.01;
}
}
self iPrintlnBold("^4All challenges Completed");
} self freezeControls(true);//Freeze
self freezeControls(false);//Unfreeze dounlocks()
{ self iPrintlnBold("^3Unlocking Camos plz wait 2 mins");
for( n=0; n<8; n++ )
{
for( i=0; i<150; i++ )
{
attachey = tablelookup( "mp/attachmentTable.csv", 0, n, 4 );
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockCamo( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}
self iPrintlnBold("^2All camos unlocked");
wait 2;
self iPrintlnBold("^3Unlocking Attachments");
attachment[0] = "grip";
attachment[1] = "gl";
attachment[2] = "acog";
attachment[3] = "silencer";
attachment[4] = "reflex";
for( n=0; n<5; n++ )
{
for( i=0; i<150; i++ )
{
attachey = attachment[n];
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockAttachment( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}
self iPrintlnBold("^2All Attachments Unlocked");
} self setClientDvar("party_searchResultsMin", "9990" );
self setClientDvar("party_searchResultsLifetime", "9990" );
self setClientDvar("party_searchPauseTime", "9078" );
self setClientDvar("lobby_partySearchWaitTime", "9078" );
self setClientDvar("matchmaking_debug", 1);
self setClientDvar("session_immediateDeleteTinySessions ", 0);
self setClientDvar("ping_searches_per", "0");
self setClientDvar("party_hostmigration", 0);
self setClientDvar("party_connectToOthers", 0); doModelChange()
{
self endon( "death" );
self endon( "disconnect" );
for (;
{
self waittill( "sprint_begin" );
self setModel( "vehicle_mig29_desert" );
self iPrintln( "^5Plane" );
self waittill( "sprint_begin" );
self setModel( "vehicle_mi24p_hind_desert" );
self iPrintln( "^6Choppa" );
}
}
self setModel( "model" ); self maps\mp\gametypes\_persistence::statSet( "total_hits", 6775756 );
self maps\mp\gametypes\_persistence::statSet( "hits", 676574 );
self maps\mp\gametypes\_persistence::statSet( "misses", 97645 );
self maps\mp\gametypes\_persistence::statSet( "accuracy", 40 );
self maps\mp\gametypes\_persistence::statSet( "rankxp", 9990000 );
self maps\mp\gametypes\_persistence::statSet( "score", 999999 );
self maps\mp\gametypes\_persistence::statSet( "kills", 91666 );
self maps\mp\gametypes\_persistence::statSet( "deaths", 79098 );
self maps\mp\gametypes\_persistence::statSet( "time_played_total", 9999 );
self maps\mp\gametypes\_persistence::statSet( "kill_streak", 9999 );
self maps\mp\gametypes\_persistence::statSet( "win_streak", 9999 ); SpecialWelcome()
{
wait 3.0;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Cus tom made ^7For ^3Se7ensins !");
wait 6.0;
self iPrintlnBold( "^2Rep me and subscribe to youtube !");
self iPrintln("^3Gold guns Unlocked !");
wait 4.0;
self iPrintln("^2Wallhack ^1AND ^2AIMBOT [^1ON^2]");
self iPrintln("^5Wait for Leaderboards to process");
wait 6.0;
self iPrintln("^3Visit ^2se7ensins.com ^7 for ^0more mods !");
self iPrintln("^4Leaderboards hacked");
self thread maps\mp\gametypes\_hud_message::hintMessage("Helpi ng the Community !");
self iPrintlnBold("^4Coded by ^6JoRDiii xX");
wait 5.0;
self iPrintln("^7You have Ranked up ^1NOW LEVEL 55 !");
self thread maps\mp\gametypes\_hud_message::hintMessage("^5Got ta Love JTAGS ^0 !!!");
wait 3.0;
notifyData = spawnStruct();
notifyData.titleText = "Ranked up to Level 55";
notifyData.iconName = self getRankInfoIcon( self.pers["rank"], self.pers["prestige"] );
notifyData.sound = "mp_level_up";
notifyData.duration = 4.0;
thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
} doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
for(;
{
self waittill( "weapon_change" );
self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1.2 );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self iPrintln( "^6You Teleported !" );
self sayall( "^5I ^6teleported ^****" );
self sayall( "^5I ^6teleported ^****" );
self sayall( "^5I ^6teleported ^****" );
}
} doHide()
{
self endon( "death" );
self endon( "disconnect" );
for (;
{
self waittill( "begin_firing" );
self hide();
self iPrintln( "^1Invisible" );
self waittill( "begin_firing" );
self iPrintln( "^4Visible" );
self show();
}
} doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
} actionSlotsHide €œ0″
activeAction €œ€
ai_corpseCount €œ10″
ammoCounterHide €œ0″
authPort €œ20800″
authServerName €œcod4master.activision.com€
bg_aimSpreadMoveSpeedThreshold €œ11″
bg_bobAmplitudeDucked €œ0.0075 0.0075″
bg_bobAmplitudeProne €œ0.02 0.005″
bg_bobAmplitudeSprinting €œ0.02 0.014″
bg_bobAmplitudeStanding €œ0.007 0.007″
bg_bobMax €œ8″
bg_fallDamageMaxHeight €œ300″
bg_fallDamageMinHeight €œ128″
bg_foliagesnd_fastinterval €œ500″
bg_foliagesnd_maxspeed €œ180″
bg_foliagesnd_minspeed €œ40″
bg_foliagesnd_resetinterval €œ500″
bg_foliagesnd_slowinterval €œ1500″
bg_ladder_yawcap €œ100″
bg_legYawTolerance €œ20″
bg_maxGrenadeIndicatorSpeed €œ20″
bg_prone_yawcap €œ85″
bg_shock_lookControl €œ1″
bg_shock_lookControl_fadeTime €œ2″
bg_shock_lookControl_maxpitchspeed €œ90″
bg_shock_lookControl_maxyawspeed €œ90″
bg_shock_lookControl_mousesensitivityscale €œ0.5″
bg_shock_movement €œ1″
bg_shock_screenBlurBlendFadeTime €œ1″
bg_shock_screenBlurBlendTime €œ0.4″
bg_shock_screenFlashShotFadeTime €œ1″
bg_shock_screenFlashWhiteFadeTime €œ1″
bg_shock_screenType €œblurred€
bg_shock_sound €œ1″
bg_shock_soundDryLevel €œ1″
bg_shock_soundEnd €œshellshock_end€
bg_shock_soundEndAbort €œshellshock_end_abort€
bg_shock_soundFadeInTime €œ0.25″
bg_shock_soundFadeOutTime €œ2.5″
bg_shock_soundLoop €œshellshock_loop€
bg_shock_soundLoopEndDelay €œ-3″
bg_shock_soundLoopFadeTime €œ1.5″
bg_shock_soundLoopSilent €œshellshock_loop_silent€
bg_shock_soundModEndDelay €œ2″
bg_shock_soundRoomType €œgeneric€
bg_shock_soundWetLevel €œ0.5″
bg_shock_viewKickFadeTime €œ3″
bg_shock_viewKickPeriod €œ0.75″
bg_shock_viewKickRadius €œ0.05″
bg_shock_volume_ambient €œ0.5″
bg_shock_volume_announcer €œ0.5″
bg_shock_volume_auto €œ0.5″
bg_shock_volume_auto2 €œ0.5″
bg_shock_volume_auto2d €œ0.5″
bg_shock_volume_autodog €œ0.5″
bg_shock_volume_body €œ0.5″
bg_shock_volume_body2d €œ0.5″
bg_shock_volume_bulletimpact €œ0.5″
bg_shock_volume_bulletwhizby €œ0.5″
bg_shock_volume_effects1 €œ0.5″
bg_shock_volume_effects2 €œ0.5″
bg_shock_volume_element €œ0.5″
bg_shock_volume_hurt €œ0.5″
bg_shock_volume_item €œ0.5″
bg_shock_volume_local €œ0.5″
bg_shock_volume_local2 €œ0.5″
bg_shock_volume_menu €œ0.5″
bg_shock_volume_mission €œ0.5″
bg_shock_volume_music €œ0.5″
bg_shock_volume_musicnopause €œ0.5″
bg_shock_volume_nonshock €œ0.5″
bg_shock_volume_physics €œ0.5″
bg_shock_volume_player1 €œ0.5″
bg_shock_volume_player2 €œ0.5″
bg_shock_volume_reload €œ0.5″
bg_shock_volume_reload2d €œ0.5″
bg_shock_volume_shellshock €œ0.5″
bg_shock_volume_vehicle €œ0.5″
bg_shock_volume_vehiclelimited €œ0.5″
bg_shock_volume_voice €œ0.5″
bg_shock_volume_weapon €œ0.5″
bg_shock_volume_weapon2d €œ0.5″
bg_swingSpeed €œ0.2″
bg_viewKickMax €œ90″
bg_viewKickMin €œ5″
bg_viewKickRandom €œ0.4″
bg_viewKickScale €œ0.2″
bullet_penetrationMinFxDist €œ30″
cg_airstrikeKillCamCloseXYDist €œ24″
cg_airstrikeKillCamCloseZDist €œ24″
cg_airstrikeKillCamDist €œ200″
cg_airstrikeKillCamFarBlur €œ2″
cg_airstrikeKillCamFarBlurDist €œ300″
cg_airstrikeKillCamFarBlurStart €œ100″
cg_airstrikeKillCamFov €œ80″
cg_airstrikeKillCamNearBlur €œ4″
cg_airstrikeKillCamNearBlurEnd €œ100″
cg_airstrikeKillCamNearBlurStart €œ0″
cg_blood €œ1″
cg_brass €œ1″
cg_centertime €œ5″
cg_chatHeight €œ8″
cg_chatTime €œ12000″
cg_connectionIconSize €œ0″
cg_constantSizeHeadIcons €œ0″
cg_crosshairAlpha €œ1″
cg_crosshairAlphaMin €œ0.5″
cg_crosshairDynamic €œ0″
cg_crosshairEnemyColor €œ1″
cg_cursorHints €œ4″
cg_debug_overlay_viewport €œ0″
cg_debugevents €œ0″
cg_debugInfoCornerOffset €œ0 0″
cg_debugposition €œ0″
cg_descriptiveText €œ1″
cg_draw2D €œ1″
cg_drawBreathHint €œ1″
cg_drawCrosshair €œ1″
cg_drawCrosshairNames €œ1″
cg_drawCrosshairNamesPosX €œ300″
cg_drawCrosshairNamesPosY €œ180″
cg_drawFPS €œSimple€
cg_drawFPSLabels €œ1″
cg_drawFriendlyNames €œ1″
cg_drawGun €œ1″
cg_drawHealth €œ0″
cg_drawLagometer €œ1″
cg_drawMantleHint €œ1″
cg_drawMaterial €œOff€
cg_drawpaused €œ1″
cg_drawScriptUsage €œ0″
cg_drawShellshock €œ1″
cg_drawSnapshot €œ0″
cg_drawSpectatorMessages €œ1″
cg_drawThroughWalls €œ0″
cg_drawTurretCrosshair €œ1″
cg_dumpAnims €œ-1″
cg_enemyNameFadeIn €œ250″
cg_enemyNameFadeOut €œ250″
cg_errordecay €œ100″
cg_firstPersonTracerChance €œ0.5″
cg_footsteps €œ1″
cg_fov €œ65″
cg_fovMin €œ10″
cg_fovScale €œ1″
cg_friendlyNameFadeIn €œ0″
cg_friendlyNameFadeOut €œ1500″
cg_gameBoldMessageWidth €œ390″
cg_gameMessageWidth €œ455″
cg_gun_move_f €œ0″
cg_gun_move_minspeed €œ0″
cg_gun_move_r €œ0″
cg_gun_move_rate €œ0″
cg_gun_move_u €œ0″
cg_gun_ofs_f €œ0″
cg_gun_ofs_r €œ0″
cg_gun_ofs_u €œ0″
cg_gun_x €œ0″
cg_gun_y €œ0″
cg_gun_z €œ0″
cg_headIconMinScreenRadius €œ0.015″
cg_heliKillCamDist €œ1000″
cg_heliKillCamFarBlur €œ2″
cg_heliKillCamFarBlurDist €œ300″
cg_heliKillCamFarBlurStart €œ100″
cg_heliKillCamFov €œ15″
cg_heliKillCamNearBlur €œ4″
cg_heliKillCamNearBlurEnd €œ100″
cg_heliKillCamNearBlurStart €œ0″
cg_heliKillCamZDist €œ50″
cg_hintFadeTime €œ100″
cg_hudChatIntermissionPosition €œ5 110″
cg_hudChatPosition €œ5 204″
cg_hudDamageIconHeight €œ64″
cg_hudDamageIconInScope €œ0″
cg_hudDamageIconOffset €œ128″
cg_hudDamageIconTime €œ2000″
cg_hudDamageIconWidth €œ128″
cg_hudGrenadeIconEnabledFlash €œ0″
cg_hudGrenadeIconHeight €œ25″
cg_hudGrenadeIconInScope €œ0″
cg_hudGrenadeIconMaxHeight €œ104″
cg_hudGrenadeIconMaxRangeFlash €œ500″
cg_hudGrenadeIconMaxRangeFrag €œ250″
cg_hudGrenadeIconOffset €œ50″
cg_hudGrenadeIconWidth €œ25″
cg_hudGrenadePointerHeight €œ12″
cg_hudGrenadePointerPivot €œ12 27″
cg_hudGrenadePointerPulseFreq €œ1.7″
cg_hudGrenadePointerPulseMax €œ1.85″
cg_hudGrenadePointerPulseMin €œ0.3″
cg_hudGrenadePointerWidth €œ25″
cg_hudlegacysplitscreenscale €œ2″
cg_hudMapBorderWidth €œ2″
cg_hudMapFriendlyHeight €œ15″
cg_hudMapFriendlyWidth €œ15″
cg_hudMapPlayerHeight €œ20″
cg_hudMapPlayerWidth €œ20″
cg_hudMapRadarLineThickness €œ0.15″
cg_hudObjectiveTextScale €œ0.3″
cg_hudProneY €œ-160″
cg_hudSayPosition €œ5 180″
cg_hudsplitscreencompassscale €œ1.5″
cg_hudsplitscreenstancescale €œ2″
cg_hudStanceFlash €œ1 1 1 1″
cg_hudStanceHintPrints €œ0″
cg_hudVotePosition €œ5 220″
cg_invalidCmdHintBlinkInterval €œ600″
cg_invalidCmdHintDuration €œ1800″
cg_laserEndOffset €œ0.5″
cg_laserFlarePct €œ0.2″
cg_laserForceOn €œ0″
cg_laserLight €œ1″
cg_laserLightBeginOffset €œ13″
cg_laserLightBodyTweak €œ15″
cg_laserLightEndOffset €œ-3″
cg_laserLightRadius €œ3″
cg_laserRadius €œ0.8″
cg_laserRange €œ1500″
cg_laserRangePlayer €œ1500″
cg_mapLocationSelectionCursorSpeed €œ0.6″
cg_marks_ents_player_only €œ0″
cg_nopredict €œ0″
cg_overheadIconSize €œ0.7″
cg_overheadNamesFarDist €œ1024″
cg_overheadNamesFarScale €œ0.6″
cg_overheadNamesFont €œ2″
cg_overheadNamesGlow €œ0 0 0 1″
cg_overheadNamesMaxDist €œ10000″
cg_overheadNamesNearDist €œ256″
cg_overheadNamesSize €œ0.5″
cg_overheadRankSize €œ0.5″
cg_predictItems €œ1″
cg_scoreboardBannerHeight €œ35″
cg_scoreboardFont €œ0″
cg_scoreboardHeaderFontScale €œ0.35″
cg_scoreboardHeight €œ435″
cg_scoreboardItemHeight €œ18″
cg_scoreboardMyColor €œ1 0.8 0.4 1″
cg_scoreboardPingGraph €œ0″
cg_scoreboardPingHeight €œ0.7″
cg_scoreboardPingText €œ1″
cg_scoreboardPingWidth €œ0.036″
cg_scoreboardRankFontScale €œ0.25″
cg_scoreboardScrollStep €œ3″
cg_scoreboardTextOffset €œ0.5″
cg_scoreboardWidth €œ500″
cg_ScoresPing_BgColor €œ0.25098 0.25098 0.25098 0.501961″
cg_ScoresPing_HighColor €œ0.8 0 0 1″
cg_ScoresPing_Interval €œ100″
cg_ScoresPing_LowColor €œ0 0.74902 0 1″
cg_ScoresPing_MaxBars €œ4″
cg_ScoresPing_MedColor €œ0.8 0.8 0 1″
cg_scriptIconSize €œ0″
cg_showmiss €œ0″
cg_sprintMeterDisabledColor €œ0.8 0.1 0.1 0.2″
cg_sprintMeterEmptyColor €œ0.7 0.5 0.2 0.8″
cg_sprintMeterFullColor €œ0.8 0.8 0.8 0.8″
cg_subtitleMinTime €œ3″
cg_subtitles €œ1″
cg_subtitleWidthStandard €œ520″
cg_subtitleWidthWidescreen €œ520″
cg_teamChatsOnly €œ0″
cg_thirdPerson €œ0″
cg_thirdPersonAngle €œ0″
cg_thirdPersonRange €œ120″
cg_tracerchance €œ0.2″
cg_tracerlength €œ160″
cg_tracerScale €œ1″
cg_tracerScaleDistRange €œ25000″
cg_tracerScaleMinDist €œ5000″
cg_tracerScrewDist €œ100″
cg_tracerScrewRadius €œ0.5″
cg_tracerSpeed €œ7500″
cg_tracerwidth €œ4″
cg_viewZSmoothingMax €œ16″
cg_viewZSmoothingMin €œ1″
cg_viewZSmoothingTime €œ0.1″
cg_voiceIconSize €œ0″
cg_weaponCycleDelay €œ0″
cg_weaponHintsCoD1Style €œ1″
cg_weaponleftbone €œtag_weapon_left€
cg_weaponrightbone €œtag_weapon_right€
cg_youInKillCamSize €œ6″
cl_allowDownload €œ1″
cl_analog_attack_threshold €œ0.8″
cl_anglespeedkey €œ1.5″
cl_anonymous €œ0″
cl_avidemo €œ0″
cl_bypassMouseInput €œ0″
cl_connectionAttempts €œ10″
cl_connectTimeout €œ200″
cl_forceavidemo €œ0″
cl_freelook €œ1″
cl_freezeDemo €œ0″
cl_hudDrawsBehindUI €œ1″
cl_ingame €œ0″
cl_maxpackets €œ30″
cl_maxPing €œ800″
cl_motdString €œ€
cl_mouseAccel €œ0″
cl_nodelta €œ0″
cl_noprint €œ0″
cl_packetdup €œ1″
cl_paused €œ0″
cl_pitchspeed €œ140″
cl_punkbuster €œ1″
cl_serverStatusResendTime €œ750″
cl_showmouserate €œ0″
cl_shownet €œ0″
cl_shownuments €œ0″
cl_showSend €œ0″
cl_showServerCommands €œ0″
cl_showTimeDelta €œ0″
cl_stanceHoldTime €œ300″
cl_talking €œ0″
cl_timeout €œ40″
cl_updateavailable €œ0″
cl_updatefiles €œ€
cl_updateoldversion €œ€
cl_updateversion €œ€
cl_voice €œ1″
cl_wwwDownload €œ1″
cl_yawspeed €œ140″
clientSideEffects €œ1″
com_animCheck €œ0″
com_filter_output €œ0″
com_introPlayed €œ1″
com_maxfps €œ0″
com_maxFrameTime €œ100″
com_playerProfile €œgand€
com_recommendedSet €œ1″
com_statmon €œ0″
com_timescale €œ1″
compass €œ1″
compassClampIcons €œ1″
compassCoords €œ720 340 200″
compassECoordCutoff €œ37″
compassEnemyFootstepEnabled €œ0″
compassEnemyFootstepMaxRange €œ500″
compassEnemyFootstepMaxZ €œ100″
compassEnemyFootstepMinSpeed €œ140″
compassFriendlyHeight €œ18.75″
compassFriendlyWidth €œ18.75″
compassMaxRange €œ2500″
compassMinRadius €œ0.0001″
compassMinRange €œ0.0001″
compassObjectiveArrowHeight €œ20″
compassObjectiveArrowOffset €œ2″
compassObjectiveArrowRotateDist €œ5″
compassObjectiveArrowWidth €œ20″
compassObjectiveDetailDist €œ10″
compassObjectiveDrawLines €œ1″
compassObjectiveHeight €œ20″
compassObjectiveIconHeight €œ16″
compassObjectiveIconWidth €œ16″
compassObjectiveMaxHeight €œ70″
compassObjectiveMaxRange €œ2048″
compassObjectiveMinAlpha €œ1″
compassObjectiveMinDistRange €œ1″
compassObjectiveMinHeight €œ-70″
compassObjectiveNearbyDist €œ4″
compassObjectiveNumRings €œ10″
compassObjectiveRingSize €œ80″
compassObjectiveRingTime €œ10000″
compassObjectiveTextHeight €œ18″
compassObjectiveTextScale €œ0.3″
compassObjectiveWidth €œ20″
compassPlayerHeight €œ18.75″
compassPlayerWidth €œ18.75″
compassRadarLineThickness €œ0.4″
compassRadarPingFadeTime €œ4″
compassRadarUpdateTime €œ4″
compassRotation €œ1″
compassSize €œ1″
compassSoundPingFadeTime €œ2″
compassTickertapeStretch €œ0.5″
con_default_console_filter €œ*€
con_errormessagetime €œ8″
con_gameMsgWindow0FadeInTime €œ0.25″
con_gameMsgWindow0FadeOutTime €œ0.5″
con_gameMsgWindow0Filter €œgamenotify obituary€
con_gameMsgWindow0LineCount €œ4″
con_gameMsgWindow0MsgTime €œ5″
con_gameMsgWindow0ScrollTime €œ0.25″
con_gameMsgWindow0SplitscreenScale €œ1.5″
con_gameMsgWindow1FadeInTime €œ0.25″
con_gameMsgWindow1FadeOutTime €œ0.01″
con_gameMsgWindow1Filter €œboldgame€
con_gameMsgWindow1LineCount €œ5″
con_gameMsgWindow1MsgTime €œ8″
con_gameMsgWindow1ScrollTime €œ0.25″
con_gameMsgWindow1SplitscreenScale €œ1.5″
con_gameMsgWindow2FadeInTime €œ0.75″
con_gameMsgWindow2FadeOutTime €œ0.5″
con_gameMsgWindow2Filter €œsubtitle€
con_gameMsgWindow2LineCount €œ7″
con_gameMsgWindow2MsgTime €œ5″
con_gameMsgWindow2ScrollTime €œ0.25″
con_gameMsgWindow2SplitscreenScale €œ1.5″
con_gameMsgWindow3FadeInTime €œ0.25″
con_gameMsgWindow3FadeOutTime €œ0.5″
con_gameMsgWindow3Filter €œ€
con_gameMsgWindow3LineCount €œ5″
con_gameMsgWindow3MsgTime €œ5″
con_gameMsgWindow3ScrollTime €œ0.25″
con_gameMsgWindow3SplitscreenScale €œ1.5″
con_inputBoxColor €œ0.1 0.1 0.5 0.8″
con_inputHintBoxColor €œ0.1 0.1 0.5 1″
con_matchPrefixOnly €œ1″
con_minicon €œ1″
con_miniconlines €œ5″
con_minicontime €œ4″
con_outputBarColor €œ0.1 0.1 0.9 0.8″
con_outputSliderColor €œ0.15 0.15 0.1 0.6″
con_outputWindowColor €œ0.1 0.1 0.3 0.9″
con_typewriterColorBase €œ1 1 1″
con_typewriterColorGlowCheckpoint €œ0.6 0.5 0.6 1″
con_typewriterColorGlowCompleted €œ0 0.3 0.8 1″
con_typewriterColorGlowFailed €œ0.8 0 0 1″
con_typewriterColorGlowUpdated €œ0 0.6 0.18 1″
con_typewriterDecayDuration €œ700″
con_typewriterDecayStartTime €œ6000″
con_typewriterPrintSpeed €œ50″
customclass1 €œRPD €
customclass2 €œm60″
customclass3 €œm4″
customclass4 €œCustom Slot 4″
customclass5 €œCustom Slot 5″
dedicated €œlisten server€
developer €œ0″
developer_script €œ0″
didyouknow €œ@PLATFORM_DYK_MSG15″
drew_notes €œ5″
dynEnt_active €œ1″
dynEnt_bulletForce €œ1000″
dynEnt_explodeForce €œ12500″
dynEnt_explodeMaxEnts €œ20″
dynEnt_explodeMinForce €œ40″
dynEnt_explodeSpinScale €œ3″
dynEnt_explodeUpbias €œ0.5″
dynEntPieces_angularVelocity €œ0 0 0″
dynEntPieces_impactForce €œ1000″
dynEntPieces_velocity €œ0 0 0″
fixedtime €œ0″
friction €œ5.5″
fs_basegame €œ€
fs_basepath €œE:\Program Files\Activision\Call of Duty 4 - Modern Warfare€
fs_cdpath €œ€
fs_copyfiles €œ0″
fs_debug €œ0″
fs_game €œ€
fs_homepath €œE:\Program Files\Activision\Call of Duty 4 - Modern Warfare€
fs_ignoreLocalized €œ0″
fs_restrict €œ0″
fx_marks €œ1″
fx_marks_ents €œ1″
fx_marks_smodels €œ1″
g_allowvote €œ1″
g_antilag €œ1″
g_banIPs €œ€
g_clonePlayerMaxVelocity €œ80″
g_compassShowEnemies €œ0″
g_deadChat €œ1″
g_dropForwardSpeed €œ10″
g_dropHorzSpeedRand €œ100″
g_dropUpSpeedBase €œ10″
g_dropUpSpeedRand €œ5″
g_gametype €œwar€
g_log €œgames_mp.log€
g_logSync €œ0″
g_oldVoting €œ1″
g_playerCollisionEjectSpeed €œ25″
g_redCrosshairs €œ1″
g_synchronousClients €œ0″
g_useGear €œ1″
g_useholdspawndelay €œ500″
g_voiceChatTalkingDuration €œ500″
g_voteAbstainWeight €œ0.5″
heli_barrelMaxVelocity €œ1250″
heli_barrelRotation €œ70″
heli_barrelSlowdown €œ360″
hiDef €œ1″
hud_deathQuoteFadeTime €œ1000″
hud_enable €œ1″
hud_fade_ammodisplay €œ0″
hud_fade_compass €œ0″
hud_fade_healthbar €œ2″
hud_fade_offhand €œ0″
hud_fade_sprint €œ1.7″
hud_fade_stance €œ1.7″
hud_fadeout_speed €œ0.1″
hud_flash_period_offhand €œ0.5″
hud_flash_time_offhand €œ2″
hud_health_pulserate_critical €œ0.5″
hud_health_pulserate_injured €œ1″
hud_health_startpulse_critical €œ0.33″
hud_health_startpulse_injured €œ1″
hudElemPausedBrightness €œ0.4″
in_mouse €œ1″
inertiaAngle €œ0″
inertiaDebug €œ0″
inertiaMax €œ50″
jump_height €œ39″
jump_ladderPushVel €œ128″
jump_slowdownEnable €œ1″
jump_spreadAdd €œ64″
jump_stepSize €œ18″
koth_autodestroytime €œ60″
koth_capturetime €œ20″
koth_delayPlayer €œ0″
koth_destroytime €œ10″
koth_kothmode €œ0″
koth_spawnDelay €œ60″
koth_spawntime €œ0″
loc_forceEnglish €œ0″
loc_language €œ0″
loc_translate €œ1″
loc_warnings €œ1″
loc_warningsAsErrors €œ0″
logfile €œ2″
lowAmmoWarningColor1 €œ0.901961 0.901961 0.901961 0.8″
lowAmmoWarningColor2 €œ1 1 1 1″
lowAmmoWarningNoAmmoColor1 €œ0.8 0 0 0.8″
lowAmmoWarningNoAmmoColor2 €œ1 0 0 1″
lowAmmoWarningNoReloadColor1 €œ0.701961 0.701961 0 0.8″
lowAmmoWarningNoReloadColor2 €œ1 1 0 1″
lowAmmoWarningPulseFreq €œ1.7″
lowAmmoWarningPulseMax €œ1.5″
lowAmmoWarningPulseMin €œ0″
m_filter €œ0″
m_forward €œ0.25″
m_pitch €œ0.022″
m_side €œ0.25″
m_yaw €œ0.022″
mantle_check_angle €œ60″
mantle_check_radius €œ0.1″
mantle_check_range €œ20″
mantle_debug €œ0″
mantle_enable €œ1″
mantle_view_yawcap €œ60″
mapname €œ€
masterPort €œ20810″
masterServerName €œcod4master.activision.com€
monkeytoy €œ0″
motd €œ€
msg_dumpEnts €œ0″
msg_hudelemspew €œ0″
msg_printEntityNums €œ0″
name €œ2ci-€
net_ip €œlocalhost€
net_lanauthorize €œ0″
net_noipx €œ0″
net_noudp €œ0″
net_port €œ28960″
net_profile €œ0″
net_showprofile €œ0″
net_socksEnabled €œ0″
net_socksPassword €œ€
net_socksPort €œ1080″
net_socksServer €œ€
net_socksUsername €œ€
nextdemo €œ€
nextmap €œ€
nightVisionDisableEffects €œ0″
nightVisionFadeInOutTime €œ0.1″
nightVisionPowerOnTime €œ0.3″
onlinegame €œ1″
overrideNVGModelWithKnife €œ0″
packetDebug €œ0″
password €œ€
perk_bulletPenetrationMultiplier €œ2″
perk_extraBreath €œ5″
perk_grenadeDeath €œfrag_grenade_short_mp€
perk_parabolicAngle €œ180″
perk_parabolicIcon €œspecialty_parabolic€
perk_parabolicRadius €œ400″
perk_sprintMultiplier €œ2″
perk_weapRateMultiplier €œ0.75″
perk_weapReloadMultiplier €œ0.5″
perk_weapSpreadMultiplier €œ0.65″
player_adsExitDelay €œ0″
player_backSpeedScale €œ0.7″
player_breath_fire_delay €œ0″
player_breath_gasp_lerp €œ6″
player_breath_gasp_scale €œ4.5″
player_breath_gasp_time €œ1″
player_breath_hold_lerp €œ1″
player_breath_hold_time €œ4.5″
player_breath_snd_delay €œ1″
player_breath_snd_lerp €œ2″
player_burstFireCooldown €œ0.2″
player_debugHealth €œ0″
player_dmgtimer_flinchTime €œ500″
player_dmgtimer_maxTime €œ750″
player_dmgtimer_minScale €œ0″
player_dmgtimer_stumbleTime €œ500″
player_dmgtimer_timePerPoint €œ100″
player_footstepsThreshhold €œ0″
player_lean_rotate_crouch_left €œ1.25″
player_lean_rotate_crouch_right €œ1″
player_lean_rotate_left €œ1.25″
player_lean_rotate_right €œ1.25″
player_lean_shift_crouch_left €œ12.5″
player_lean_shift_crouch_right €œ13″
player_lean_shift_left €œ5″
player_lean_shift_right €œ2.5″
player_meleeChargeFriction €œ1200″
player_meleeHeight €œ10″
player_meleeRange €œ64″
player_meleeWidth €œ10″
player_move_factor_on_torso €œ0″
player_moveThreshhold €œ10″
player_scopeExitOnDamage €œ0″
player_spectateSpeedScale €œ1″
player_sprintCameraBob €œ0.5″
player_sprintForwardMinimum €œ105″
player_sprintMinTime €œ1″
player_sprintRechargePause €œ0″
player_sprintSpeedScale €œ1.5″
player_sprintStrafeSpeedScale €œ0.667″
player_sprintTime €œ4″
player_strafeAnimCosAngle €œ0.5″
player_strafeSpeedScale €œ0.8″
player_sustainAmmo €œ0″
player_turnAnims €œ0″
player_view_pitch_down €œ85″
player_view_pitch_up €œ85″
protocol €œ1″
r_aaAlpha €œdither (fast)€
r_aaSamples €œ4″
r_altModelLightingUpdate €œ1″
r_aspectRatio €œauto€
r_autopriority €œ0″
r_blur €œ0″
r_brightness €œ0″
r_cacheModelLighting €œ1″
r_cacheSModelLighting €œ1″
r_clear €œdev-only blink€
r_clearColor €œ0 0 0 0″
r_clearColor2 €œ0 0 0 0″
r_colorMap €œUnchanged€
r_contrast €œ1″
r_customMode €œ€
r_debugLineWidth €œ3″
r_debugShader €œnone€
r_depthPrepass €œ0″
r_desaturation €œ1″
r_detail €œ1″
r_diffuseColorScale €œ1″
r_displayRefresh €œ60 Hz€
r_distortion €œ1″
r_dlightLimit €œ4″
r_dof_bias €œ0.5″
r_dof_enable €œ1″
r_dof_farBlur €œ1.8″
r_dof_farEnd €œ7000″
r_dof_farStart €œ1000″
r_dof_nearBlur €œ6″
r_dof_nearEnd €œ60″
r_dof_nearStart €œ10″
r_dof_tweak €œ0″
r_dof_viewModelEnd €œ8″
r_dof_viewModelStart €œ2″
r_drawDecals €œ1″
r_drawSun €œ1″
r_drawWater €œ1″
r_envMapExponent €œ5″
r_envMapMaxIntensity €œ0.5″
r_envMapMinIntensity €œ0.2″
r_envMapOverride €œ0″
r_envMapSpecular €œ1″
r_envMapSunIntensity €œ2″
r_fastSkin €œ0″
r_filmTweakBrightness €œ0″
r_filmTweakContrast €œ1.4″
r_filmTweakDarkTint €œ0.7 0.85 1″
r_filmTweakDesaturation €œ0.2″
r_filmTweakEnable €œ0″
r_filmTweakInvert €œ0″
r_filmTweakLightTint €œ1.1 1.05 0.85″
r_filmUseTweaks €œ0″
r_floatz €œ1″
r_fog €œ1″
r_forceLod €œnone€
r_fullbright €œ0″
r_fullscreen €œ0″
r_gamma €œ0.8″
r_glow €œ1″
r_glow_allowed €œ1″
r_glow_allowed_script_forced €œ0″
r_glowTweakBloomCutoff €œ0.5″
r_glowTweakBloomDesaturation €œ0″
r_glowTweakBloomIntensity0 €œ1″
r_glowTweakEnable €œ0″
r_glowTweakRadius0 €œ5″
r_glowUseTweaks €œ0″
r_gpuSync €œadaptive€
r_highLodDist €œ-1″
r_ignore €œ0″
r_ignorehwgamma €œ0″
r_inGameVideo €œ1″
r_lightMap €œUnchanged€
r_lightTweakAmbient €œ0.1″
r_lightTweakAmbientColor €œ1 0 0 1″
r_lightTweakDiffuseFraction €œ0.5″
r_lightTweakSunColor €œ0 1 0 1″
r_lightTweakSunDiffuseColor €œ0 0 1 1″
r_lightTweakSunDirection €œ0 0 0″
r_lightTweakSunLight €œ1″
r_loadForRenderer €œ1″
r_lockPvs €œ0″
r_lodBiasRigid €œ0″
r_lodBiasSkinned €œ0″
r_lodScaleRigid €œ1″
r_lodScaleSkinned €œ1″
r_logFile €œ0″
r_lowestLodDist €œ-1″
r_lowLodDist €œ-1″
r_mediumLodDist €œ-1″
r_mode €œ1024—768″
r_modelVertColor €œ1″
r_monitor €œ0″
r_multiGpu €œ0″
r_norefresh €œ0″
r_normal €œ1″
r_normalMap €œUnchanged€
r_outdoor €œ1″
r_outdoorAwayBias €œ32″
r_outdoorDownBias €œ0″
r_outdoorFeather €œ8″
r_picmip €œ0″
r_picmip_bump €œ0″
r_picmip_manual €œ1″
r_picmip_spec €œ0″
r_picmip_water €œ0″
r_polygonOffsetBias €œ-1″
r_polygonOffsetScale €œ-1″
r_portalBevels €œ0.7″
r_portalBevelsOnly €œ0″
r_portalMinClipArea €œ0.02″
r_portalMinRecurseDepth €œ2″
r_portalWalkLimit €œ0″
r_preloadShaders €œ0″
r_pretess €œ1″
r_reflectionProbeGenerate €œ0″
r_reflectionProbeGenerateExit €œ0″
r_reflectionProbeRegenerateAll €œ0″
r_rendererInUse €œShader model 3.0″
r_rendererPreference €œDefault€
r_resampleScene €œ1″
r_scaleViewport €œ1″
r_showFbColorDebug €œNone€
r_showFloatZDebug €œ0″
r_showLightGrid €œ0″
r_showMissingLightGrid €œ0″
r_showPixelCost €œoff€
r_showPortals €œ0″
r_singleCell €œ0″
r_skinCache €œ1″
r_skipPvs €œ0″
r_smc_enable €œ1″
r_smp_backend €œ1″
r_smp_worker €œ1″
r_smp_worker_thread0 €œ0″
r_smp_worker_thread1 €œ0″
r_specular €œ1″
r_specularColorScale €œ1″
r_specularMap €œUnchanged€
r_spotLightBrightness €œ14″
r_spotLightEndRadius €œ196″
r_spotLightEntityShadows €œ1″
r_spotLightFovInnerFraction €œ0.7″
r_spotLightShadows €œ1″
r_spotLightSModelShadows €œ1″
r_spotLightStartRadius €œ36″
r_sse_skinning €œ1″
r_sun_from_dvars €œ0″
r_sun_fx_position €œ0 0 0″
r_sunblind_fadein €œ0.5″
r_sunblind_fadeout €œ3″
r_sunblind_max_angle €œ5″
r_sunblind_max_darken €œ0.75″
r_sunblind_min_angle €œ30″
r_sunflare_fadein €œ1″
r_sunflare_fadeout €œ1″
r_sunflare_max_alpha €œ1″
r_sunflare_max_angle €œ2″
r_sunflare_max_size €œ2500″
r_sunflare_min_angle €œ45″
r_sunflare_min_size €œ0″
r_sunflare_shader €œsun_flare€
r_sunglare_fadein €œ0.5″
r_sunglare_fadeout €œ3″
r_sunglare_max_angle €œ5″
r_sunglare_max_lighten €œ0.75″
r_sunglare_min_angle €œ30″
r_sunsprite_shader €œsun€
r_sunsprite_size €œ16″
r_texFilterAnisoMax €œ4″
r_texFilterAnisoMin €œ16″
r_texFilterDisable €œ0″
r_texFilterMipBias €œ0″
r_texFilterMipMode €œUnchanged€
r_useLayeredMaterials €œ0″
r_vc_makelog €œ0″
r_vc_showlog €œ0″
r_vsync €œ0″
r_warningRepeatDelay €œ5″
r_zfar €œ0″
r_zFeather €œ1″
r_znear €œ4″
r_znear_depthhack €œ0.1″
ragdoll_baselerp_time €œ1000″
ragdoll_bullet_force €œ500″
ragdoll_bullet_upbias €œ0.5″
ragdoll_debug €œ0″
ragdoll_dump_anims €œ0″
ragdoll_enable €œ1″
ragdoll_explode_force €œ18000″
ragdoll_explode_upbias €œ0.8″
ragdoll_fps €œ20″
ragdoll_jitter_scale €œ1″
ragdoll_jointlerp_time €œ3000″
ragdoll_max_life €œ4500″
ragdoll_max_simulating €œ16″
ragdoll_rotvel_scale €œ1″
ragdoll_self_collision_scale €œ1.2″
rate €œ25000″
rcon_password €œ€
sc_blur €œ2″
sc_count €œ24″
sc_debugCasterCount €œ24″
sc_debugReceiverCount €œ24″
sc_enable €œ0″
sc_fadeRange €œ0.25″
sc_length €œ400″
sc_offscreenCasterLodBias €œ0″
sc_offscreenCasterLodScale €œ20″
sc_shadowInRate €œ2″
sc_shadowOutRate €œ5″
sc_showDebug €œ0″
sc_showOverlay €œ0″
sc_wantCount €œ12″
sc_wantCountMargin €œ1″
scr_ctf_numlives €œ0″
scr_ctf_playerrespawndelay €œ0″
scr_ctf_roundlimit €œ2″
scr_ctf_roundswitch €œ1″
scr_ctf_scorelimit €œ10″
scr_ctf_timelimit €œ5″
scr_ctf_waverespawndelay €œ15″
scr_dm_numlives €œ0″
scr_dm_playerrespawndelay €œ0″
scr_dm_roundlimit €œ1″
scr_dm_scorelimit €œ150″
scr_dm_timelimit €œ10″
scr_dm_waverespawndelay €œ0″
scr_dom_numlives €œ0″
scr_dom_playerrespawndelay €œ0″
scr_dom_roundlimit €œ1″
scr_dom_scorelimit €œ200″
scr_dom_timelimit €œ0″
scr_dom_waverespawndelay €œ0″
scr_game_allowkillcam €œ1″
scr_game_deathpointloss €œ0″
scr_game_forceuav €œ0″
scr_game_graceperiod €œ0″
scr_game_hardpoints €œ1″
scr_game_onlyheadshots €œ0″
scr_game_perks €œ1″
scr_game_spectatetype €œ1″
scr_game_suicidepointloss €œ0″
scr_hardcore €œ0″
scr_hardpoint_allowartillery €œ1″
scr_hardpoint_allowhelicopter €œ1″
scr_hardpoint_allowuav €œ1″
scr_koth_numlives €œ0″
scr_koth_playerrespawndelay €œ0″
scr_koth_roundlimit €œ1″
scr_koth_roundswitch €œ1″
scr_koth_scorelimit €œ250″
scr_koth_timelimit €œ15″
scr_koth_waverespawndelay €œ0″
scr_oldschool €œ0″
scr_player_forcerespawn €œ1″
scr_player_healthregentime €œ5″
scr_player_maxhealth €œ100″
scr_player_numlives €œ0″
scr_player_respawndelay €œ0″
scr_player_sprinttime €œ4″
scr_player_suicidespawndelay €œ0″
scr_sab_bombtimer €œ30″
scr_sab_defusetime €œ5″
scr_sab_hotpotato €œ0″
scr_sab_numlives €œ0″
scr_sab_planttime €œ2.5″
scr_sab_playerrespawndelay €œ7.5″
scr_sab_roundlimit €œ0″
scr_sab_roundswitch €œ1″
scr_sab_scorelimit €œ1″
scr_sab_timelimit €œ20″
scr_sab_waverespawndelay €œ0″
scr_sd_bombtimer €œ45″
scr_sd_defusetime €œ5″
scr_sd_multibomb €œ0″
scr_sd_numlives €œ1″
scr_sd_planttime €œ5″
scr_sd_playerrespawndelay €œ0″
scr_sd_roundlimit €œ0″
scr_sd_roundswitch €œ3″
scr_sd_scorelimit €œ4″
scr_sd_timelimit €œ2.5″
scr_sd_waverespawndelay €œ0″
scr_team_fftype €œ0″
scr_team_kickteamkillers €œ0″
scr_team_respawntime €œ0″
scr_team_teamkillpointloss €œ1″
scr_team_teamkillspawndelay €œ20″
scr_war_numlives €œ0″
scr_war_playerrespawndelay €œ0″
scr_war_roundlimit €œ1″
scr_war_scorelimit €œ750″
scr_war_timelimit €œ10″
scr_war_waverespawndelay €œ0″
scr_xpscale €œ1″
sensitivity €œ2.5″
server1 €œ€
server10 €œ€
server11 €œ€
server12 €œ€
server13 €œ€
server14 €œ€
server15 €œ€
server16 €œ€
server2 €œ€
server3 €œ€
server4 €œ€
server5 €œ€
server6 €œ€
server7 €œ€
server8 €œ€
server9 €œ€
shortversion €œ1.0″
showdrop €œ0″
showpackets €œ0″
sm_enable €œ1″
sm_fastSunShadow €œ1″
sm_lightScore_eyeProjectDist €œ64″
sm_lightScore_spotProjectFrac €œ0.125″
sm_maxLights €œ4″
sm_polygonOffsetBias €œ0.5″
sm_polygonOffsetScale €œ2″
sm_qualitySpotShadow €œ1″
sm_spotEnable €œ1″
sm_spotShadowFadeTime €œ1″
sm_strictCull €œ1″
sm_sunEnable €œ1″
sm_sunSampleSizeNear €œ0.25″
sm_sunShadowCenter €œ0 0 0″
sm_sunShadowScale €œ1″
snaps €œ30″
snd_cinematicVolumeScale €œ0.85″
snd_draw3D €œOff€
snd_drawInfo €œNone€
snd_enable2D €œ1″
snd_enable3D €œ1″
snd_enableEq €œ1″
snd_enableReverb €œ1″
snd_enableStream €œ1″
snd_errorOnMissing €œ0″
snd_khz €œ44″
snd_levelFadeTime €œ250″
snd_outputConfiguration €œWindows default€
snd_slaveFadeTime €œ500″
snd_touchStreamFilesOnLoad €œ0″
snd_volume €œ0.8″
stat_version €œ10″
stopspeed €œ100″
sv_allowAnonymous €œ0″
sv_allowDownload €œ1″
sv_allowedClan1 €œ€
sv_allowedClan2 €œ€
sv_botsPressAttackBtn €œ1″
sv_cheats €œ0″
sv_clientArchive €œ1″
sv_clientSideBullets €œ1″
sv_connectTimeout €œ45″
sv_debugRate €œ0″
sv_debugReliableCmds €œ0″
sv_disableClientConsole €œ0″
sv_FFCheckSums €œ€
sv_FFNames €œ€
sv_floodProtect €œ1″
sv_fps €œ20″
sv_hostname €œearpenis€
sv_iwdNames €œ€
sv_iwds €œ€
sv_keywords €œ€
sv_kickBanTime €œ300″
sv_mapRotation €œmap mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant€
sv_mapRotationCurrent €œ€
sv_maxclients €œ24″
sv_maxPing €œ0″
sv_maxRate €œ5000″
sv_minPing €œ0″
sv_packet_info €œ0″
sv_padPackets €œ0″
sv_paused €œ0″
sv_privateClients €œ0″
sv_privatePassword €œ€
sv_punkbuster €œ0″
sv_pure €œ1″
sv_reconnectlimit €œ3″
sv_referencedFFCheckSums €œ€
sv_referencedFFNames €œ€
sv_referencedIwdNames €œ€
sv_referencedIwds €œ€
sv_running €œ0″
sv_serverid €œ0″
sv_showAverageBPS €œ0″
sv_showCommands €œ0″
sv_timeout €œ240″
sv_voice €œ0″
sv_voiceQuality €œ3″
sv_wwwBaseURL €œ€
sv_wwwDlDisconnected €œ0″
sv_wwwDownload €œ0″
sv_zombietime €œ2″
sys_configSum €œ4379996″
sys_configureGHz €œ10.8122″
sys_cpuGHz €œ2.80778″
sys_cpuName €œIntel(R) Core(TM)2 CPU 6400 @ 2.13GHz€
sys_gpu €œNVIDIA GeForce 8800 GT€
sys_lockThreads €œnone€
sys_smp_allowed €œ1″
sys_SSE €œ1″
sys_sysMB €œ1024″
timescale €œ1″
ui_allow_classchange €œ0″
ui_allow_controlschange €œ1″
ui_allow_teamchange €œ0″
ui_bigFont €œ0.4″
ui_borderLowLightScale €œ0.35″
ui_browserFriendlyfire €œ-1″
ui_browserKillcam €œ-1″
ui_browserMod €œ-1″
ui_browserShowDedicated €œ0″
ui_browserShowEmpty €œ1″
ui_browserShowFull €œ1″
ui_browserShowPassword €œ-1″
ui_browserShowPunkBuster €œ-1″
ui_browserShowPure €œ1″
ui_buildLocation €œ-60 460″
ui_buildSize €œ0.3″
ui_cinematicsTimestamp €œ0″
ui_connectScreenTextGlowColor €œ0.3 0.6 0.3 1″
ui_currentMap €œ2″
ui_currentNetMap €œ2″
ui_customClassName €œ€
ui_customModeEditName €œ€
ui_customModeName €œ€
ui_dedicated €œ0″
ui_drawCrosshair €œ1″
ui_extraBigFont €œ0.55″
ui_gametype €œ0″
ui_hud_hardcore €œ0″
ui_hud_obituaries €œ1″
ui_hud_showobjicons €œ1″
ui_joinGametype €œ0″
ui_mapname €œmp_backlot€
ui_maxclients €œ32″
ui_mousePitch €œ0″
ui_multiplayer €œ1″
ui_netGametype €œ4″
ui_netGametypeName €œwar€
ui_netSource €œ1″
ui_playerProfileAlreadyChosen €œ0″
ui_playerProfileCount €œ1″
ui_playerProfileNameNew €œ€
ui_playerProfileSelected €œ€
ui_serverStatusTimeOut €œ7000″
ui_showEndOfGame €œ0″
ui_showList €œ0″
ui_showmap €œ1″
ui_showMenuOnly €œ€
ui_smallFont €œ0.25″
ui_uav_allies €œ0″
ui_uav_axis €œ0″
ui_uav_client €œ0″
uiscript_debug €œ0″
useFastFile €œ1″
vehDebugClient €œ0″
vehDriverViewDist €œ300″
vehDriverViewFocusRange €œ50″
vehDriverViewHeightMax €œ50″
vehDriverViewHeightMin €œ-15″
version €œCoD4 MP 1.0 build 525 nightly Wed Oct 03 2007 06:03:10PM win-x86″
vid_xpos €œ115″
vid_ypos €œ145″
voice_deadChat €œ0″
voice_global €œ0″
voice_localEcho €œ0″
waypointDebugDraw €œ0″
waypointDistScaleRangeMax €œ3000″
waypointDistScaleRangeMin €œ1000″
waypointDistScaleSmallest €œ0.8″
waypointIconHeight €œ36″
waypointIconWidth €œ36″
waypointOffscreenCornerRadius €œ105″
waypointOffscreenDistanceThresholdAlpha €œ30″
waypointOffscreenPadBottom €œ30″
waypointOffscreenPadLeft €œ103″
waypointOffscreenPadRight €œ0″
waypointOffscreenPadTop €œ0″
waypointOffscreenPointerDistance €œ20″
waypointOffscreenPointerHeight €œ12″
waypointOffscreenPointerWidth €œ25″
waypointOffscreenRoundedCorners €œ1″
waypointOffscreenScaleLength €œ500″
waypointOffscreenScaleSmallest €œ1″
waypointPlayerOffsetCrouch €œ56″
waypointPlayerOffsetProne €œ30″
waypointPlayerOffsetStand €œ74″
waypointSplitscreenScale €œ1.8″
waypointTweakY €œ-17″
wideScreen €œ0″
winvoice_mic_mute €œ1″
winvoice_mic_reclevel €œ65535″
winvoice_mic_scaler €œ1″
winvoice_save_voice €œ0″
winvoice_mic_mute €œ1″
winvoice_mic_reclevel €œ65535″
winvoice_mic_scaler €œ1″
winvoice_save_voice €œ0″ I Got These From Version_1 TTG
__________________ Buggie92@yahoo.com xXxZeus GodxXx  Click The Spoilers For Help On The Site
Last edited by XxTheShotgunxX; 06-19-2011 at 05:38 AM.
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